Picked this up today and read through it. I must say I hope all the class books are like this. I'll admit I was a bit leary about the class books I didn't think they were needed or would be full of prestige classes (something that I really am begining to hate, they serve a purpose but they are being entirely overdone).
I've never done a review before but I'll give you a quick rundown of the book.
Conan: Hyboria's Fiercest Barbarians, Borderers & Nomads.
Vincent is credited as the author even though he's stated he had small part to do w/ the book.
chapter 1: cultures & classes 36 pgs
this chapter runs down the roles of Barbarians, Borderers & Nomads across the land from Aquilonia to Zingara. as mentioned some areas get a little more description than others, basically each country has a breakdown of each classes role in that society. also given are examples of skills that are more common for each class in that area and some suggested multi-class combinations. scattered throughout are little rules variant sidebars, for example one for the barbarian suggest dropping Track in favor of Power Attack and losing the skills survival, craft, hide and move silently for bluff, sense motive, and tumble to reflect a barbarian raised in pit fighting or gladiator stables.
great chapter lots of ideas for players on how to play a character from one of those areas, and gives you some thought on how to customize your character a bit to reflect his upbringing.
chapter 2: secrets of the fierce 21 pgs
this chapter is full of neat concepts like pushing an ability, think of an ability bump based on your force of will (it costs you xps to use) but it's got to be tied to a single task that lasts for a limited # of rounds or the task is complete which ever comes first, and it has to be used in the service of another you can't use it to get yourself out of the hot seat. Feats of might using which allow you to replicate some of Conan's heroic acts of strength, by taking ability damage to increase your strength score to apply to lifting, pushing, throwing, and breaking.
expanded skill uses for survival, climbing, hiding intimidation, and advanced tracking. some rules for finding food and water in the wilderness, by foraging, hunting, fishing, and trapping (w/ some sample traps). rules for herbs and herblore, rules for surviving the night in the wilderness w/o waking up fatigued, building temp. structures, walking and running, dealing w/ your mounts
another solid chapter.
chapter 3: Abroad in Hyborea 9 pgs
this chapter was great it dealt w/ surviving in all types of terrain forest, marshes, water, hill, mountains, plains w/ a paragraph about stealth and detection in each terrain type to go w/ the hazards and features of each entry.
as a gm i loved this chapter it doesn't beat you over the head w/ long boring classifications it's short and to the point.
chapter 4: Fierce Feats 4 pgs
introduces 22 new feats. i don't think this chapter needs any explaination.
chapter 5: Joining the Fray 11 pgs
a bunch of new combat manoeuvres we get 4 for Archery, 4 for melee, 11 for mounted i'm a big fan of these so i'm always tickled to see more of these than feats. the rest of the chapter give us 28 new borderer combat styles to choose from, again great stuff giving you a lot of flexiblilty when putting together your borderer.
chapter 5: By Mighty Thews 17 pgs
full of barbarian multiclassing options and variant rules for the options, strengths, weaknesses, recommended skill/feat options, and race suggestions. for example you get Clan Cheif by mixing barbarian/noble (13/7) and then it includes a table that runs out the progression for you like a base class.
chapter 6: by honed senses 15 pgs
as the previous chapter but full of borderer multiclassing options and variant rules for the options.
chapter 7: By beastly union 13 pgs
as the previous chapter but full of nomad multiclassing options and variant rules for the options.
these 3 chapters i really liked a lot b/c this is what i want from a class book i don't need any prestige classes (thankfully there are none in here) take the base classes and with variant rules and multiclassing and show me what can be done. Prestige classes serve a purpose but they shouldn't be so prevalent in the game they should be reserved for a specific concept you want to highlight, anything else should be handled by the base classes, IMO.
overall a very solid book and i hope the others follow this format.
i tried to find something i didn't like about this book, and i really couldn't.