Sorry this is rather jumbled. Next time when I have the time and think about taking notes during a game I'll include maps etc and possibly pictures as well. This is just a basic overview and my thoughts on the game.
Fleets: 3 point Battle
EA: 1xMarathon, 1x Hyperion, 1xChronos, 2x Hermes, 5x Starfury flights (in ships)
Narn (me): 1xG'Quan, 1xT'loth, 2xKa'Tocs. 6xFrazi Flights I realize now that this is only TWO points Battle not 3 which is probably why I was slaughtered...oops.
Set up:
Essentially for me it was my T'loth on my left, G'Quan in the centre (idea being so it could throw mines out left right and centre) and my two Ka'Tocs on my far right- plan on outflanking the enemy fleet.
The humans played by Rhys (I think he stalks these forums at least I told him too) set up with the Chronos facing my T'loth Hermes in the centre and his Marathon and Hyperion holding his left flank.
Turn 1:
Rhys won initiative and I started the moving. Essentially I was unable to line up any bow sights bar one thanks to skillful moving of my Ka'Tocs. While his Marathon was able to line up one of my Ka'Tocs.
Shooting:
My fire was terrible. I fired my mines, 1 between his Hyperion and Marathon which I think scratched the paint and the other at a cluster of fighters and took out 3 of his 5 fighter stands.
His fire wasn't great either because of the range. EXCEPT he scored a critical on one of my Ka'tocs (bow sighted) which blew its speed from 10 to 6".
Turn 2:
Rhys won initiative again and this is where I made the biggest mistake of the game. I MOVED FORWARD. I should have realised my S and P guns were nice on paper but not when playing with Rhys (loaded) dice.
Again due to the fact that he had more turns, more speed, initiative and more ships I wasn't able to load up any Bow sighted guns. Mean while his Chronos was within shooting range of the T'Loth, His Marathon was set to broadside my Ka'tocs and G'Quan and his Hyperion was within Mag Gun range.
Shooting:
I scratched the paint again. 16 dice into his Marathon with my Particle Arrays and Pulse Cannons, 2 hits...both intercepted. Ka'tocs cause light damage to his Hyperion while one gets hit real bad, very nearly dead.
My fighters move up. 3 wings to take on his Hermes (those missiles had hurt), 2 against the Chronos and 2 against the Hyperion. I was trying to get these behind the enemy and was half suceeding. The ones attacking the Hyperion lost 1 flight, the other did 1 Damage.
Mean WHILE...my 2nd Ka'toc was reduced to 6 speed, my G'Quan lost 2 inches of speed while my T'loth also lost 2 speed. I was getting HAMMERED. At this point I shall tell you all that I 100% believe Rhys dice are loaded. He has a habit of rolling his 30 dice before the game, takes our all the 5s and 6s and hands the rest of the pack to his opponent. So while he was blowing holes in my ships and scoring a Critical (4 damage dice he rolled 1 one and 3 sixes!!!) every round of firing I was hitting squat and damaging less.
Turn 3:
I finally won initiative- not that it mattered as he had more ships then me anyway so was able to move his heavy hitters last...
This turn was the real screw up... essentially my Ka-Tocs broke away, My plan was to hit his Hermes and try and sweep around. But it was too late the Humans had broken my battle line. The hermes moved into range of my G'Quan while due to skillful manouvering the Chronos set up right on the tail of my T'Loth (it had moved to hopefully get a bow sight at the Marathon so exposed its flank- stupid move i know). The REAL kicker was that his Marathon managed to move right between my T'loth and G'Quan and had the G'Quan on BowAft and the T'loth on Bow sights.
Shooting:
I managed to do a little damage on the Chronos via my fighters but was really useless. My last flight got into a dog fight with the Humans last flight and promptly DIED. My G'Quan was again crippled, only able to fire a gun on a 4+. While my T'Loth suffered extensive damage as well, -3 to AD and only able to fire on a 4+. one Ka'toc was destroyed thanks to 4 Hermes Missiles. The other Ka'toc extensivly crippled 1 hermes (like almost destroyed didn't actually GET a cripple hit).
Turn 4:
I got Initiative again- still pretty useless for me however.
Movement. Move my ships at a Crawl. My G'Quan towards his Hyperion and the T'Loth tried to move as best as it could but with the Chronos and Marathon on it's tail I didn't give it much chance. NOW had this been a campaign I would have opened jump holes and raced for the hill but it was a one-off.
Shooting:
The G'quan Hammered the Hyperion, destroyed its weapon systems- which was nice. The T'loth got hammered by everything else. The Hermes took out my last Ka'Toc and in the resulting explosion lost one of his ships.
Turn 5: Both ships moved as best they could to hammer the hyperion and any ships to come up on the flanks. The Chronos stayed behind the T'loth but the Marathon moved to support the Hyperion and hammer my G'Quan.
Shooting:
I fired my G'Quan 1st. Hoping to cause some damage to his Marathon. I didn't. I should have probably either fired the T'loth- in danger of dieing- or fire at the Hyperion - would have destroyed it...Hard Lessons learnt.
Mean while the G'Quan came off relatively alright but the T'loth was destroyed.
SO 1 Hermes killed in an Explosion, 2 Ka' Tocs destroyed, 1 T'Loth destroyed, 1 G'Quan heavily hit (would have lasted another turn or two but it was a lost cause). So I called it quits at that point.
Things learnt:
Gun batteries SUCK when aimed at heavy ships. They would probably work against low level cruisers and shuttles etc. but not against other mainline battleships. I failed to stick to the Narn strength- line up the enemy and fire their Forward guns. I let the humans get in behind me and paid the price.
That said...I was playing with 1 point less which would have made a big difference and the table we were playing on 5x3 meant he would have been amongst my ships in Turn 3 rather then 2 so I was only delaying the inevitable.
either way it was an enjoyable game and taught me a bit about how to play. My Tally is now 1 win and 1 loss, 1 win against Rhys with EA vs Centauri and 1 loss with Narn vs EA.
Probably get another game in on Thursday night and I'll try and post it up on Friday with maps (won't be great I'll just draw something on .Pic load it up and post it as an image. but it will be better then reading an essay).
Fleets: 3 point Battle
EA: 1xMarathon, 1x Hyperion, 1xChronos, 2x Hermes, 5x Starfury flights (in ships)
Narn (me): 1xG'Quan, 1xT'loth, 2xKa'Tocs. 6xFrazi Flights I realize now that this is only TWO points Battle not 3 which is probably why I was slaughtered...oops.
Set up:
Essentially for me it was my T'loth on my left, G'Quan in the centre (idea being so it could throw mines out left right and centre) and my two Ka'Tocs on my far right- plan on outflanking the enemy fleet.
The humans played by Rhys (I think he stalks these forums at least I told him too) set up with the Chronos facing my T'loth Hermes in the centre and his Marathon and Hyperion holding his left flank.
Turn 1:
Rhys won initiative and I started the moving. Essentially I was unable to line up any bow sights bar one thanks to skillful moving of my Ka'Tocs. While his Marathon was able to line up one of my Ka'Tocs.
Shooting:
My fire was terrible. I fired my mines, 1 between his Hyperion and Marathon which I think scratched the paint and the other at a cluster of fighters and took out 3 of his 5 fighter stands.
His fire wasn't great either because of the range. EXCEPT he scored a critical on one of my Ka'tocs (bow sighted) which blew its speed from 10 to 6".
Turn 2:
Rhys won initiative again and this is where I made the biggest mistake of the game. I MOVED FORWARD. I should have realised my S and P guns were nice on paper but not when playing with Rhys (loaded) dice.
Again due to the fact that he had more turns, more speed, initiative and more ships I wasn't able to load up any Bow sighted guns. Mean while his Chronos was within shooting range of the T'Loth, His Marathon was set to broadside my Ka'tocs and G'Quan and his Hyperion was within Mag Gun range.
Shooting:
I scratched the paint again. 16 dice into his Marathon with my Particle Arrays and Pulse Cannons, 2 hits...both intercepted. Ka'tocs cause light damage to his Hyperion while one gets hit real bad, very nearly dead.
My fighters move up. 3 wings to take on his Hermes (those missiles had hurt), 2 against the Chronos and 2 against the Hyperion. I was trying to get these behind the enemy and was half suceeding. The ones attacking the Hyperion lost 1 flight, the other did 1 Damage.
Mean WHILE...my 2nd Ka'toc was reduced to 6 speed, my G'Quan lost 2 inches of speed while my T'loth also lost 2 speed. I was getting HAMMERED. At this point I shall tell you all that I 100% believe Rhys dice are loaded. He has a habit of rolling his 30 dice before the game, takes our all the 5s and 6s and hands the rest of the pack to his opponent. So while he was blowing holes in my ships and scoring a Critical (4 damage dice he rolled 1 one and 3 sixes!!!) every round of firing I was hitting squat and damaging less.
Turn 3:
I finally won initiative- not that it mattered as he had more ships then me anyway so was able to move his heavy hitters last...
This turn was the real screw up... essentially my Ka-Tocs broke away, My plan was to hit his Hermes and try and sweep around. But it was too late the Humans had broken my battle line. The hermes moved into range of my G'Quan while due to skillful manouvering the Chronos set up right on the tail of my T'Loth (it had moved to hopefully get a bow sight at the Marathon so exposed its flank- stupid move i know). The REAL kicker was that his Marathon managed to move right between my T'loth and G'Quan and had the G'Quan on BowAft and the T'loth on Bow sights.
Shooting:
I managed to do a little damage on the Chronos via my fighters but was really useless. My last flight got into a dog fight with the Humans last flight and promptly DIED. My G'Quan was again crippled, only able to fire a gun on a 4+. While my T'Loth suffered extensive damage as well, -3 to AD and only able to fire on a 4+. one Ka'toc was destroyed thanks to 4 Hermes Missiles. The other Ka'toc extensivly crippled 1 hermes (like almost destroyed didn't actually GET a cripple hit).
Turn 4:
I got Initiative again- still pretty useless for me however.
Movement. Move my ships at a Crawl. My G'Quan towards his Hyperion and the T'Loth tried to move as best as it could but with the Chronos and Marathon on it's tail I didn't give it much chance. NOW had this been a campaign I would have opened jump holes and raced for the hill but it was a one-off.
Shooting:
The G'quan Hammered the Hyperion, destroyed its weapon systems- which was nice. The T'loth got hammered by everything else. The Hermes took out my last Ka'Toc and in the resulting explosion lost one of his ships.
Turn 5: Both ships moved as best they could to hammer the hyperion and any ships to come up on the flanks. The Chronos stayed behind the T'loth but the Marathon moved to support the Hyperion and hammer my G'Quan.
Shooting:
I fired my G'Quan 1st. Hoping to cause some damage to his Marathon. I didn't. I should have probably either fired the T'loth- in danger of dieing- or fire at the Hyperion - would have destroyed it...Hard Lessons learnt.
Mean while the G'Quan came off relatively alright but the T'loth was destroyed.
SO 1 Hermes killed in an Explosion, 2 Ka' Tocs destroyed, 1 T'Loth destroyed, 1 G'Quan heavily hit (would have lasted another turn or two but it was a lost cause). So I called it quits at that point.
Things learnt:
Gun batteries SUCK when aimed at heavy ships. They would probably work against low level cruisers and shuttles etc. but not against other mainline battleships. I failed to stick to the Narn strength- line up the enemy and fire their Forward guns. I let the humans get in behind me and paid the price.
That said...I was playing with 1 point less which would have made a big difference and the table we were playing on 5x3 meant he would have been amongst my ships in Turn 3 rather then 2 so I was only delaying the inevitable.
either way it was an enjoyable game and taught me a bit about how to play. My Tally is now 1 win and 1 loss, 1 win against Rhys with EA vs Centauri and 1 loss with Narn vs EA.
Probably get another game in on Thursday night and I'll try and post it up on Friday with maps (won't be great I'll just draw something on .Pic load it up and post it as an image. but it will be better then reading an essay).