How to rationalize it?

JMISBEST

Mongoose
A Player I know in another GM's Campaign has A Social Scale 13 Drinax Noble for A Campaign that starts on Drinax but isn't Pirates of Drinax. Her GM made A Drinax Nobles Table and in the last term he rolled A 44, which means he could gamble his Cr 85,000,000 Portfolio against a very desperate for cash Noble whose offering 1D3 or 3 ships of 1D3x100 or 200 tons, she makes The Gamble Roll of 2D6 +2 for Social Scale 13 S and +1 for Gamble /1 that needs A 12+ and gets A 13, but now she wants 3 200 ton Drinax Harrier Class Commerce Raiders and her GM doesn't know how to reasonably say no to her or how to rationalize it. How should I tell him/The GM to Rationalize this when its a table that, given this, this he will never use again?
 
How to rationalize it? Simple: The ships do not exist. Drinax starts with only 1 damaged Harrrier with a chance to find a couple more damaged/Stripped Harriers later on.

Or are you asking if they have the plans and want to build 3 Harriers. That might be possible with Tech World close by. or some other High tech starport capable of building the TL 15 Harrier. Maybe the Scholars tower could be commissioned to build them, but it will take a few years to build each on since they have no heavy infrastructure.
 
They receive registration documents for the ships, but they have to travel to Glisten to pick up the ships. The person who is giving up the ships helps arrange high passage to Glisten, but the characters have to pay the fare.

But it's all a scam. The ship for the first two jumps will be a luxurious subsidized merchant, but the rest of the trip will be an assortment of old hulks, where high passage isn't as good as middle passage on a decent ship. The person who scammed them is pocketing the difference between the price they pay and the actual fares. But at least they have the ships waiting for them at Glisten.

But no, that's a scam too. The ships that they won aren't real; they were fictional ships on a comedy show from Lanth. When the characters get to their contact on Glisten, the contact gives them souvenir ship models from the show, each almost a meter long, made of top quality plastic.

Meanwhile, the people who gambled away the toy starships is busy trying to steal everything the characters own, as long as it's movable. The farm vehicles from their estates are gone. Their air/raft limousines are gone. Their mansions have been burglarized; even the plumbing is gone, stolen for salvage. Even some of their financial accounts are cleaned out, because the thieves found the access cards during the burglary, and figured out the access codes by searching their computers.

After all, if a deal sounds too good to be true, it probably is.

At least they still have the lands of their estates, and the bulk of their financial assets, which couldn't be removed without visiting their brokers in person.
 
Once again, a player has been permitted to create a situation where they can get a lucky roll (and of course they make the roll) and get a heap of goodies.

If you want to hand out this level of power and wealth, why not just do it? Why not just start the game with three Harriers. Or thirty? if you don't want this sort of thing - and in my opinion it makes most adventures irrelevant as the Travellers already have more than they could possibly gain - then don't allow it.

Drinaxian noble? OK. So you have some collateral you can use but it's tied up in property, and you have Cr150,000 starting cash. That's enough to solve a lot of problems without breaking the setting.

The fact that you keep asking these questions should suggest that you're creating situations that aren't really playable.
 
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