How to make Traveller more popular with TTRPG players

No reason to scan (unless showing it filled out or something), LibreOffice will export to pdf.
The reason why I wanted to share the original action-sheet.odt file was so that downloaders could modify it to their heart's content.

My simple character sheet, irb-simple-character-sheet.pdf, is handwritten, on a piece of A4 paper so I had to scan it in to post it here :)

I'm familiar with exporting to PDF from LibreOffice.

On the other hand, if you know a resource where I can learn LibreOffice Calc's functions, that would be really appreciated!
 
The reason why I wanted to share the original action-sheet.odt file was so that downloaders could modify it to their heart's content.

My simple character sheet, irb-simple-character-sheet.pdf, is handwritten, on a piece of A4 paper so I had to scan it in to post it here :)

I'm familiar with exporting to PDF from LibreOffice.

On the other hand, if you know a resource where I can learn LibreOffice Calc's functions, that would be really appreciated!
If you zip it the system might take a zip fille
 
The reason why I wanted to share the original action-sheet.odt file was so that downloaders could modify it to their heart's content.
Tried putting it elsewhere and linking?

My simple character sheet, irb-simple-character-sheet.pdf, is handwritten, on a piece of A4 paper so I had to scan it in to post it here :)

I'm familiar with exporting to PDF from LibreOffice.
I use export to PDF a bit myself.

On the other hand, if you know a resource where I can learn LibreOffice Calc's functions, that would be really appreciated!

Is there something specific you are looking for? Could try the LibreOffice forums.
 
Show millions of people out there in Internet Land cool mediagenic people having fun playing Traveller.

Another thought:

Bring the Dumarest influence to fore. Dumarest travelled. He was always going somewhere new, having an adventure, building up a stake, then moving on to the next step in his quest.

Don't use the published adventures in the podcast. Leave them for new players to discover. Instead write Dumarest-style episodic adventures for the podcast that work toward the larger goal or quest, or even "side quests" so to speak that happen while the characters are ostensibly pursuing the main quest. Showcase different worlds and features of the Traveller game mechanics. At major worlds like Regina, have several adventures as the characters explore Regina and its star system.

Something else Mongoose could do, along with making character generation software, is make some kind of character visualizer. One can make excellent handsome or beautiful characters with software as old as Skyrim with the free Racemenu mod. Create the character, have a selection of clothes and gear, download the portrait image with a green or whatever background, then import it into a Traveller-specific background generator.
 
I use a custom character sheet.

I made a custom character sheet a long time ago. It was for my Aftermath-Phoenix Command conversion. The most important innovation was pre-figuring the Combat Actions at different weights. It wasn't hard because the break points occur at weights like 10 lbs, 20 lbs, and so on. Pre-figuring the Combat Actions for the weapons the character uses at the different weights allowed beautiful ease of play in situations where the character suddenly changes his carried weight, like dropping his ruck before battle or grabbing a loot item.

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