How to make Traveller more popular with TTRPG players

Yes, that's my point. There are many cases of instant transit FTL, but "one week out of communication" seems to be something Marc MIller came up with to suit his campaign structure.
IIRC the Space Viking series by H. Beam Piper had ships spending hundreds of hours incommunicado in jump space. When it first appeared in the first book the story made a point of telling what the bridge crew did with all that spare time.
 
That hyperdrive was common to all his Terrohuman future history. But Space Viking is the first one that centred parts of the story in hyperspace. Hyperdrive ships could travel (hypothetically) from one side of the Federation (and later Empires) to the other non stop and out of communication the whole way. It would make an excellent TV show actually.

The real unique things with Jump drive is that it can't make real long trips without refuelling and the fuel takes up a significant part of the ship, especially for the higher J ratings. Earth would have started needing to do back to back J-1 jumps just to get anywhere outside the system.

The setting I'm working on for my own (very questionable) future use has a fallen Federation loosely modelled on his as the past. Even has its own (very different) version of the sword worlds with much different origin and cultures.
 
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