MarcusIII
Cosmic Mongoose
After playing all sorts of RPGs for over 47 years on two continents I think Traveller needs a change.
The rules need to be separated from the setting. This is crucial.
New settings need to be created. Imagine if since day one basically, D&D was embedded into only one setting and the rules deeply mired in that one world. It would have missed out on attracting and keeping a boat load of players & GMs.
Too much resources go to the existing setting. The game needs to evolve away from that and expand its horizons. 3rd party developers need to be recruited. And the 3I is too straitjacketed.
Remember Ballmer's speech where he gave the secret to Microsoft's growth: Developers, developers, developers.
The rules need to be separated from the setting. This is crucial.
New settings need to be created. Imagine if since day one basically, D&D was embedded into only one setting and the rules deeply mired in that one world. It would have missed out on attracting and keeping a boat load of players & GMs.
Too much resources go to the existing setting. The game needs to evolve away from that and expand its horizons. 3rd party developers need to be recruited. And the 3I is too straitjacketed.
Remember Ballmer's speech where he gave the secret to Microsoft's growth: Developers, developers, developers.