I'm planning A Traveller Campaign which isn't Pirates of Drinax but is planned to start and end on and see a lot of the none combat action on Drinax and where the Npc that is most vital to the plot has information that is vital to the plot, yet if I play her based on her history then she would be unwilling to hand out this information, which would definitely save Drinax and likely save The Trojan Reach from being conquered by A Traveller Version of The Lugovallian Empire from The DS Game Infinite Space but as she is A Rogue Lugovallian Princess(by their standards, which by Travellers means evil turned good) for fear of being executed as A Lugovallian Spy. How would you suggest she hands out the information vital to Drinax and indeed The entire Trojan from being conquered by A Traveller Version of The Lugovallian Empire. Not to mention The Campaigns Plot is very heavily based on A What-if version of the plot of Part 1 of The DS Game Infinite Space
Also she's got 45 ships of her own in the form of 26 600 ton Perekop Class Scoutships, 10 1,000 Ton Bellenus Class Escorts, 6 3,700 ton Bellina Class Frigates, 2 9,200 ton Toutais Class Carriers and 1 22,600 ton Belenus Class Cruiser. But her homelands invasion fleet, unless The Characters stop it, can be as big as 55,000 ships ranging from TL 13 and 6,600 tons to TL 17 and 179,700 tons
Also she's got 45 ships of her own in the form of 26 600 ton Perekop Class Scoutships, 10 1,000 Ton Bellenus Class Escorts, 6 3,700 ton Bellina Class Frigates, 2 9,200 ton Toutais Class Carriers and 1 22,600 ton Belenus Class Cruiser. But her homelands invasion fleet, unless The Characters stop it, can be as big as 55,000 ships ranging from TL 13 and 6,600 tons to TL 17 and 179,700 tons