JonAcheson
Mongoose
My campaign is about to hit its fifth session, and it's high time I gave out some XP.
It seems out of keeping to give out XP for kills and treasure in a B5 game.
What I would prefer to do is give out a flat amount of XP for attendance, plus a bonus for good roleplaying.
My players are 5th level, and I would like them to go up a level at least once in the next year, and we meet once a month. That means they need to go from 10,000 xp to 15,000 xp in 12 sessions, which is 417 xp per session.
I would like to hand out 500 xp per session as a base, going up to maybe 750 xp for good roleplaying.
Does this sound reasonable? Too high? Too low?
Please let me know what you think.
Sincerely,
Jon Acheson
It seems out of keeping to give out XP for kills and treasure in a B5 game.
What I would prefer to do is give out a flat amount of XP for attendance, plus a bonus for good roleplaying.
My players are 5th level, and I would like them to go up a level at least once in the next year, and we meet once a month. That means they need to go from 10,000 xp to 15,000 xp in 12 sessions, which is 417 xp per session.
I would like to hand out 500 xp per session as a base, going up to maybe 750 xp for good roleplaying.
Does this sound reasonable? Too high? Too low?
Please let me know what you think.
Sincerely,
Jon Acheson