Planetary wars that is, though limited interstellar wars between two systems would also be acceptable. Here's where I'm coming from.
Having rolled up a subsector, I'm taking on the ambitious job of doing a short write-up for each world. Physical description, culture, and a few plot hooks. Pretty time-consuming, but it lets me scratch a creative itch. One of the issues I'm wrestling with is war. War has been a constant for humanity for all of recorded history, and it doesn't seem likely to go away soon. More importantly, wars can create lots of plothooks for games and character backstories. PCs can run guns for wars, be driven off in a new direction by threat of war, be drafted into intrigues between warring states, and so on.
The UWP gives the impression that most worlds have a single government, but it's an abstraction. For a high population world, once can just as easily assume a number of competing states with one dominant and (most importantly) controlling access to the starport. Each 'faction' could be a nation or group of nations that aren't dominant but are still capable of fielding planetary-level armies.
The Imperium takes a harder line on interstellar wars, but there's still plenty of room for cold to lukewarm conflcits where two systems are deadly rivals that oppose each other through espionage, sabotage, and proxy wars on less-developed worlds, only occasionally erupting into starship combat that has to be put down by the Navy.
So tell me about wars in your Traveller universe. What conflicts do you have boiling and how have the PCs gotten themselves into the middle of it?
Having rolled up a subsector, I'm taking on the ambitious job of doing a short write-up for each world. Physical description, culture, and a few plot hooks. Pretty time-consuming, but it lets me scratch a creative itch. One of the issues I'm wrestling with is war. War has been a constant for humanity for all of recorded history, and it doesn't seem likely to go away soon. More importantly, wars can create lots of plothooks for games and character backstories. PCs can run guns for wars, be driven off in a new direction by threat of war, be drafted into intrigues between warring states, and so on.
The UWP gives the impression that most worlds have a single government, but it's an abstraction. For a high population world, once can just as easily assume a number of competing states with one dominant and (most importantly) controlling access to the starport. Each 'faction' could be a nation or group of nations that aren't dominant but are still capable of fielding planetary-level armies.
The Imperium takes a harder line on interstellar wars, but there's still plenty of room for cold to lukewarm conflcits where two systems are deadly rivals that oppose each other through espionage, sabotage, and proxy wars on less-developed worlds, only occasionally erupting into starship combat that has to be put down by the Navy.
So tell me about wars in your Traveller universe. What conflicts do you have boiling and how have the PCs gotten themselves into the middle of it?