The last game I ran of this involved a post apocalyptic Earth within a shattered Britain and involved an Arthurion-like quest involving Historia Rodentia as extra races available eventually revealing humanity had all been wiped except on Ritia with the anima (Historia Rodentia) being the main species on the continent (Europe).
Technology exists in limited amounts usually the type we today don't recognise as important (limited steam powered trains, toilets, working sewer system, hot & cold running water) whilst others are rare enough to become legendary (limited guns, helicopters, any shipping is either sail or steam punk style(submarines especially!))
However whilst magic exists it is strictly low key so unless they start off with a Spellcasting profession they don't start off with any magic especially common magic!
So that's what I wanted to ask, how important is magic especially common magic to you in your games?
Technology exists in limited amounts usually the type we today don't recognise as important (limited steam powered trains, toilets, working sewer system, hot & cold running water) whilst others are rare enough to become legendary (limited guns, helicopters, any shipping is either sail or steam punk style(submarines especially!))
However whilst magic exists it is strictly low key so unless they start off with a Spellcasting profession they don't start off with any magic especially common magic!
So that's what I wanted to ask, how important is magic especially common magic to you in your games?