ShadowDrake
Mongoose
Hi folks,
I was thinking about combat once grav tech becomes widespread for my MTU, and something is bugging me. It might be rather silly, really, my knowledge of physics is limited to high school several years ago.
Once fighters and gunships (atmospheric) are given grav units, how does this change the way they maneuver? For example, take two fighters dogfighting over an area clear of air defense (I guess a massive advantage of grav is being able to hover at nap of the earth to avoid the frighteningly effective AA of the future). To an observer watching, does it look like a modern fight? a WWII fight? Something absurdly different?
For example, will fighters be able to spin around on their axis like they can in space? Do Traveller antigravs cancel out the G-forces of turning that fast at high speeds?
Now I know that it makes sense that these craft would engage at range with stand-off weapons like guided missiles. But lets assume for arguments sake that all missiles have been shot down by the crafts point defense. Or missed.
Which brings me to my second (unrelated) question. How effective do you think point defense is in the TU? It would seem easy to put a small laser or VRF gauss gun on all armored vehicles to engage incoming guided ordnance. Hell, they can practically do this today with CIWS and VIRSS systems. The laser weapon, in particular, should be able to engage incoming ordinance at very far ranges without accuracy issues.
Which would make aerospace craft even less welcome on the battlefield, as it seems somehow impractical to mount a tank cannon on a grav flyer. At that point, just stick extra armor on it and call it a tank.
So...any suggestions? Comments? Disparaging remarks about my character and intelligence?
I was thinking about combat once grav tech becomes widespread for my MTU, and something is bugging me. It might be rather silly, really, my knowledge of physics is limited to high school several years ago.
Once fighters and gunships (atmospheric) are given grav units, how does this change the way they maneuver? For example, take two fighters dogfighting over an area clear of air defense (I guess a massive advantage of grav is being able to hover at nap of the earth to avoid the frighteningly effective AA of the future). To an observer watching, does it look like a modern fight? a WWII fight? Something absurdly different?
For example, will fighters be able to spin around on their axis like they can in space? Do Traveller antigravs cancel out the G-forces of turning that fast at high speeds?
Now I know that it makes sense that these craft would engage at range with stand-off weapons like guided missiles. But lets assume for arguments sake that all missiles have been shot down by the crafts point defense. Or missed.
Which brings me to my second (unrelated) question. How effective do you think point defense is in the TU? It would seem easy to put a small laser or VRF gauss gun on all armored vehicles to engage incoming guided ordnance. Hell, they can practically do this today with CIWS and VIRSS systems. The laser weapon, in particular, should be able to engage incoming ordinance at very far ranges without accuracy issues.
Which would make aerospace craft even less welcome on the battlefield, as it seems somehow impractical to mount a tank cannon on a grav flyer. At that point, just stick extra armor on it and call it a tank.
So...any suggestions? Comments? Disparaging remarks about my character and intelligence?