I was actually thinking about that yesterday. Might have to say you don't or otherwise fighters are rip scouts apart before other ships can act. Scouts become extremly weak to fighters since they ignore stealth within 1" (Is that right?) and have less hits. Lucky Corvans are cheap.JayRaider said:So before any firing is allowed,(even fighters?) scouts get the option to re-direct fire/weaken stealth?
What if your successful for re-direct/stealth and the scout is then destroyed? Do u lose the re-direct/stealth bonus that u previous succeeded in getting? :?
JayRaider said:So before any firing is allowed,(even fighters?) scouts get the option to re-direct fire/weaken stealth?
What if your successful for re-direct/stealth and the scout is then destroyed? Do u lose the re-direct/stealth bonus that u previous succeeded in getting? :?
Wrong, if a scout is destroyed, the stealth drop or redirect is lost. Fighters however, keep their Scanners To Full even if destroyed. Go figure.Captain Kremmen said:JayRaider said:So before any firing is allowed,(even fighters?) scouts get the option to re-direct fire/weaken stealth?
What if your successful for re-direct/stealth and the scout is then destroyed? Do u lose the re-direct/stealth bonus that u previous succeeded in getting? :?
I asked about this, and I believe that you get the benefit from any redirect/stealth roll you made, even if the scout is then destroyed.
Cpt Kremmen
Burger said:Wrong, if a scout is destroyed, the stealth drop or redirect is lost. Fighters however, keep their Scanners To Full even if destroyed. Go figure.
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