Captain Kremmen
Mongoose
I tried a Narn / Centauri game yesterday and used the little narn scout for the first time as an experiment. Now Centauri don't have stealth so I thought I would try using it to influence the set up and 1st turns initiative and then use it to help rerolls from my larger ships...
Initial set up I lost the roll, so rerolled as have a scout and still lost.
1st turn initiative I won anyway so did not need scout ability.
My understanding is you do a crew quality 9 check with the scout if you pass then say one G'Quan's beams get rerolled on the first roll if they miss for one target for one turn. Plus the scout has to be within 24" from the target.
Because you attack in turns do you get the scout ability when you activate the G'quan to fire it's weapons, or do you have to wait until the scout is activated?? It is basically this sequencing issue that confused us.
Against Non Minbari is it fair to say scouts aren't much use? If you think they are can you explain what I am missing?
Ta
Kremmen
Initial set up I lost the roll, so rerolled as have a scout and still lost.
1st turn initiative I won anyway so did not need scout ability.
My understanding is you do a crew quality 9 check with the scout if you pass then say one G'Quan's beams get rerolled on the first roll if they miss for one target for one turn. Plus the scout has to be within 24" from the target.
Because you attack in turns do you get the scout ability when you activate the G'quan to fire it's weapons, or do you have to wait until the scout is activated?? It is basically this sequencing issue that confused us.
Against Non Minbari is it fair to say scouts aren't much use? If you think they are can you explain what I am missing?
Ta
Kremmen