Daithi O'an tSionnaigh
Mongoose
OKay not sure if this was mentioned elsewhere and I apologize if it has but I was interested in knowing how everyone who runs Slaine or will run Slaine prepares or goes about helping to give the characters(PC's) something to draw them into the world of Celtic Heroes.
I like to use images from books or what the net,music plays a big factor in my games and usually I will to a prelude with each player to give them some backstory of which to draw from. Also change my voice for certain characters and really get into characterizing some of the bigger than life villians or personalities.
Sometimes I will even break out the minis for a larger scale battle or for visualization of a situation the players are in. I also great props as well so the players have the actual item or script whatever they are looking for or whatever the case maybe. I use this formula with almost every game I run, tweaked once and awhile and will always come up with new ways of entertaining the masses for a good night of solid RPing.
I always insist that the story come before mechanics and even those I streamline for a fluid and constant story being told with the actions of the players moving it along. I don't realy push the players too much into the way I want them to go I have a Major storyline and then subplots some made other made based on the players actions and reactions. So really loose and a "go with the flow mentality" yet still being resolute when a major story hook needs to be adressed and curtailing them to the destined goal mostly unawares that that is where I'm taking them.
So how do the others run your Slaine games or Judge Dredd or the formula you like to use in your gaming ventures?
I like to use images from books or what the net,music plays a big factor in my games and usually I will to a prelude with each player to give them some backstory of which to draw from. Also change my voice for certain characters and really get into characterizing some of the bigger than life villians or personalities.
Sometimes I will even break out the minis for a larger scale battle or for visualization of a situation the players are in. I also great props as well so the players have the actual item or script whatever they are looking for or whatever the case maybe. I use this formula with almost every game I run, tweaked once and awhile and will always come up with new ways of entertaining the masses for a good night of solid RPing.
I always insist that the story come before mechanics and even those I streamline for a fluid and constant story being told with the actions of the players moving it along. I don't realy push the players too much into the way I want them to go I have a Major storyline and then subplots some made other made based on the players actions and reactions. So really loose and a "go with the flow mentality" yet still being resolute when a major story hook needs to be adressed and curtailing them to the destined goal mostly unawares that that is where I'm taking them.
So how do the others run your Slaine games or Judge Dredd or the formula you like to use in your gaming ventures?