How do you get rid of unwanted players?

Open window on the twentieth storey.
Vat of acid.
Vat of liquid nitrogen.
Steam roller.
Lethal overdose of black lotus in their beverage. :shock:

The cost of disappointing the GM has a very high Challenge Rating. :lol:
 
Well, getting rid of an unwanted player can be somewhat a problem, especially when you don't want to hurt people sensibility. I have been encountering the problem lately. The guy's a good friend, but he isn't in the mood of the game at all (too many years of monster bashing leave some sequels, I guess...). He is not ruining the campaign entirely, but his interventions sounds generally illogical and out of character to my players and myself. We don't really know what to do, for we know the guy would take it quite badly if we dropped him.
 
Hervé said:
Well, getting rid of an unwanted player can be somewhat a problem, especially when you don't want to hurt people sensibility. I have been encountering the problem lately. The guy's a good friend, but he isn't in the mood of the game at all (too many years of monster bashing leave some sequels, I guess...). He is not ruining the campaign entirely, but his interventions sounds generally illogical and out of character to my players and myself. We don't really know what to do, for we know the guy would take it quite badly if we dropped him.

Give him the opportunity to rethink his participation. He might want to drop out as much as you want to drop him but is feeling as if he'd be letting the group down. Otherwise, try to point out that his gaming style isn't working with the current game theme and ask him to rethink how he's acting in game.
 
The King said:
or perhaps he might read some Conan short stories to understand the spirit.

That's what I'd do too. But it may prove uneffective, if the guy is too distorded by his high-fantasy power-gaming/monster-grinding habits (Lyn Carter read Conan... look at the consequences !). Some people are just lost for good gaming, I think.
 
Kyorou said:
The King said:
or perhaps he might read some Conan short stories to understand the spirit.

That's what I'd do too. But it may prove uneffective, if the guy is too distorded by his high-fantasy power-gaming/monster-grinding habits (Lyn Carter read Conan... look at the consequences !). Some people are just lost for good gaming, I think.

I don't feel it's a qiestion of "good gaming" versus "bad gaming" though. The combat scenario, and particularly a dangerous and involved one, is a major part of most RPGs. It's probably about 50% of this game, and there's absolutely nothing wrong with monster grinding as an RPG standard.

I always advocate just asking what they want. You can then tell them right away if you can accomodate them or not, and they can decide if they want to continue playing. Plus, if he likes combat, give him some. If you run it properly and it fits the current adventure then the deadliness of Conan RPG combat should deter him. The old "three thieves follow him out of a bar" trick usually works.

I'll bet that asking him what he likes and what he wants will work though. Start there before just kicking folks out of the group.
 
Back
Top