DontFearDaReaper
Mongoose
Weirdly enough it looks like Comms Disruptors can also kill fighters since all that requires is a hit instead of damage...
Could someone from Mongoose please confirm or repute this assertion?
Thanks

Dave
Weirdly enough it looks like Comms Disruptors can also kill fighters since all that requires is a hit instead of damage...
This got me thinking... Maybe we can get some feedback from the playtesters that worked on the Abbai.hiffano said:hmm, I have to say in my playtesting for second ed, while most Abbai did die reasonably easily, the Juyaca repeatedly wiped out everything. of course this requires a high level game to field.
Of course my general feel is that abbai are left little weak hence why I wrote juyaie, but these are of course not official ships at all, so don't really help the issue.
Perhaps this is one of the fleets that will be looked at. Although i have a sneaky suspicion we will just get more EA ships instead!
Wow! That was a lot of crits!The Abbai have perfected the powerful particle array turrets used by many other races. Designed to put out an oppressive rate of fire, the Abbai quad array fills space around most Abbai vessels with a cloud of deadly charged particle bursts. If forced to turn these weapons against fighters or small ships there is little hope for them... Larger targets should not consider themselves immune, as once a single Bimith Defender, a warship with a staggering number of quad arrays at its disposal, dismantled a Dilgar flagship into component parts with a single volley!
If it's basic, why do only three ships have them and why so few dice worth?Other major advancements the Abbai have added to their fleets are primarily defensive. Rapid-firing particle impeders, streams that trigger ballistic impacts or alter particle blast routs (much like the Earth Alliance's interceptors), are considered basic ideas to the research scientists of the Abbai.
If this is true, why does every Abbai ship have shields?:?Augmenting many of their ships are situational gravitic shields. Like a defense turret that throws up a gravitic anomaly to stop incoming fire, the shield generators are very complex and extremely sensitive to abuse. A single misaligned crystal matrix could cause the anomaly to speed up instead of slow down incoming attacks, or even the collapse of the generator in a spectacular and expensive implosion.
ShopKeepJon said:So, to all of you playtesters out there, what was the big idea? What do the Abbai do really well?
While we're at it, what level of games were the Abbai tested at? Was it all across the PL spectrum or just at the higher end (where the Juyaca gets to play)?
ShopKeepJon
Triggy said:Generally with most races after buying up and splitting down, I ended up with a number of ships equal to 150% (almost always between 100% and 200%) of the number of FAPs each side brought to the battle. Abbai were always a race with better Skirmish and Patrol PL choices than higher PLs and unfortunately, whilst the low end ships came down a touch in ability, so did the higher PL ships (when they may even have needed to get slightly better), excepting the Juyaca and Brivoki.
I mean at 5 raid, you would have what:
Lakara
Bimith
2 Milani
4 Tiraca
DontFearDaReaper said:I mean at 5 raid, you would have what:
Lakara
Bimith
2 Milani
4 Tiraca
I took this very fleet up against the Narn and got my head handed to me.
I don't doubt it. With the tests I have been running against Ripple, the only way the Abbai win is through swarm tactics. Swap the Lakara for 2 additional Milani and 4 Tiraca, and you might have a chance against the narn. Maybe........
Davesaint said:DontFearDaReaper said:I mean at 5 raid, you would have what:
Lakara
Bimith
2 Milani
4 Tiraca
I took this very fleet up against the Narn and got my head handed to me.
I don't doubt it. With the tests I have been running against Ripple, the only way the Abbai win is through swarm tactics. Swap the Lakara for 2 additional Milani and 4 Tiraca, and you might have a chance against the narn. Maybe........
Dave