Jak Nazryth
Mongoose
I purchased adventure 3, The Calixcuel Incident, and it describes starships making poor submarines for various reasons...
To quote from page 3 from the adventure.. "A starship will typically need to resist a pressure differential of one atmosphere, though most can tolerate quite a bit more; stopping one atmosphere of pressure from getting out into a vacuum is a lot different to stopping ten atmospheres from getting in."
The submerged city, or portions of it, are more than 110 atmospheres of pressure.
I am using this adventure as one of several plot hooks (I generally let my players pick from a group of possible adventures) and if my players pick it, I want to make sure I'm on solid ground if (and most likely "when") they argue that they can simply submerge their far trader (or which ever ship they end up buying) down deep and dock with the city. Obviously the easy answer is that starship airlocks are not designed to dock under water, not to mention normal star ship sensors aren't designed to work under water.
But this got me to thinking.
How deep can a typical starship go? What is the crush depth?
Sure, the hull might be strong enough to take quite a bit of pressure, but what about the seals of hatches, cargo doors, iris valves, landing gear wells, and most obviously "windows" (like on most bridges and cockpits) be it "trasnpersteel" or what ever Traveller view ports are made of.
Does armor and reinforced hulls help with crush depth and if so, by how much?
It is a pretty common theme for a starship to crash land on a planet, but what if it crashes into an ocean and sinks? How deep can it sink before..."blurp" implosion where every living thing is crushed in a millisecond? Calixcuel got me thinking a lot of what can happen on a water world... a rescue mission in deep water perhaps?
I also just picked up High Guard, but I've only just started reading it.
Is the answer there?
Thanks.
Jak
To quote from page 3 from the adventure.. "A starship will typically need to resist a pressure differential of one atmosphere, though most can tolerate quite a bit more; stopping one atmosphere of pressure from getting out into a vacuum is a lot different to stopping ten atmospheres from getting in."
The submerged city, or portions of it, are more than 110 atmospheres of pressure.
I am using this adventure as one of several plot hooks (I generally let my players pick from a group of possible adventures) and if my players pick it, I want to make sure I'm on solid ground if (and most likely "when") they argue that they can simply submerge their far trader (or which ever ship they end up buying) down deep and dock with the city. Obviously the easy answer is that starship airlocks are not designed to dock under water, not to mention normal star ship sensors aren't designed to work under water.
But this got me to thinking.
How deep can a typical starship go? What is the crush depth?
Sure, the hull might be strong enough to take quite a bit of pressure, but what about the seals of hatches, cargo doors, iris valves, landing gear wells, and most obviously "windows" (like on most bridges and cockpits) be it "trasnpersteel" or what ever Traveller view ports are made of.
Does armor and reinforced hulls help with crush depth and if so, by how much?
It is a pretty common theme for a starship to crash land on a planet, but what if it crashes into an ocean and sinks? How deep can it sink before..."blurp" implosion where every living thing is crushed in a millisecond? Calixcuel got me thinking a lot of what can happen on a water world... a rescue mission in deep water perhaps?
I also just picked up High Guard, but I've only just started reading it.
Is the answer there?
Thanks.
Jak