cthulhudarren said:
I'll probably house-rule this spell into something in the middle. Stabilize major wounds... maybe can heal once by x number of points per day by this method?
My players are not likely to start having a caster at all, as I plan to run a low magic world loosely based on northern Europe, using the Norse Pantheon of gods. The players will be small town kids with no experience, and no common magic is known in their town.
I plan on them being mentored by a hermit, who they meet in the wild and may teach some common magic as rewards for deeds done. I was thinking of a (D&D style) Druid-type hermit.
So this will be very dangerous for the characters! No healing. Maybe I'll have to devise some kind of poultices or something that give minor healing so the players won't be completely screwed in the meantime.
Please feel free to shoot holes in this scenario!
Sounds good to me. Playing these types of PC can be a lot of fun.
One suggestion, based on a chapter in Kormac's Saga, is to allow external 'supernatural' healing by making some kind of sacrifice. In the saga (as best as I can recall off the cuff) a local wise woman suggests killing a bull and reddening a local Elf mound/barrow with the blood to help heal a mortally wounded character. The Elf's accept the sacrifice and heal the man in the night.
Another possibility is 'healing stones' that are occasionally mentioned in the sagas. They are rubbed on a wound and will heal it. They are often associated with a specific sword and are the only way of healing damage from that weapon.