I've been contemplating how to make 1h styles be more mechanically comparable (in power) to 2 weapons, weapon and shield, and 2h weapons.
Here are some ideas I've thought of:
Evade. - This one makes sense - you're more lightweight, it should be easier to dodge. I was thinking something simple, like using a 1h weapon with an empty hand gives you +x%, and having both hands free gives +2x% (or giving everyone else a penalty for the same end result). x being whatever is a reasonable number.
Spellcasting: If sorcery only required one hand (or could be cast with one hand at a penalty) then you could have a sword in one hand and an open hand allowing for magic.
Any suggestions on how to deal with this? The goal is to make a 1h weapon a bit more of a viable style by actual combatants; perhaps encourage a little swashbuckling. I dont want to make it better than the other options, but a little bit closer in utility (even if slightly crappier) wouldn't hurt.
Here are some ideas I've thought of:
Evade. - This one makes sense - you're more lightweight, it should be easier to dodge. I was thinking something simple, like using a 1h weapon with an empty hand gives you +x%, and having both hands free gives +2x% (or giving everyone else a penalty for the same end result). x being whatever is a reasonable number.
Spellcasting: If sorcery only required one hand (or could be cast with one hand at a penalty) then you could have a sword in one hand and an open hand allowing for magic.
Any suggestions on how to deal with this? The goal is to make a 1h weapon a bit more of a viable style by actual combatants; perhaps encourage a little swashbuckling. I dont want to make it better than the other options, but a little bit closer in utility (even if slightly crappier) wouldn't hurt.