I was just curious what kind of house rules, if any, people use out there for campaigns or just playing in general.
The group I play with use Refit Reinforced Hull does not subtract 1 from speed for any fleet, A game must go to at least turn 2 in order for participating ships to gain experience. Others are If a ship containing an Admiral is boarded and captured the ship is considered to be worth its original priority level for the sake of exchange. The Admiral can be ransomed by the capturing team for 10RR from the Admirals fleet. Ransoming is voluntary on both sides. Another one would be Lumbering ships can use gravity wells to gain an extra turn.
Just thought I would see if they were any others out there they might be interesting to use and play with. We have other house rules that you can check out here http://members.cox.net/acta_campaign Anyway thanks for the input.
The group I play with use Refit Reinforced Hull does not subtract 1 from speed for any fleet, A game must go to at least turn 2 in order for participating ships to gain experience. Others are If a ship containing an Admiral is boarded and captured the ship is considered to be worth its original priority level for the sake of exchange. The Admiral can be ransomed by the capturing team for 10RR from the Admirals fleet. Ransoming is voluntary on both sides. Another one would be Lumbering ships can use gravity wells to gain an extra turn.
Just thought I would see if they were any others out there they might be interesting to use and play with. We have other house rules that you can check out here http://members.cox.net/acta_campaign Anyway thanks for the input.