I've been fiddling with the space rules a bit, addressing some minor (or not so) issues that bother me for some time.
Of course, those are just a version of house rules. If you have your own, you can share them as well.
Sandcasters
In fleet combat 10 sandcasters absorb 1 dmg from turrets. It's a pool. (note that their effect is usually neglgible).
Mass driver bays
Attacking anything with M-Drive 1 or more (which is actively using it), inflicts -6 to the attack.
Same is valid for Freet combat.
Ortillery missiles/torpedos
Can't attack ships. If they attack ships, attack bonus = 1/10 from # (minimum -6).
Same for fleet combat.
Bomb-pumper torpeodes
Fleet combat - Salvo defence is only 80% against those.
damage from critical effects
The hull damage the ship gets from the critical effects table doesn't count against the sustained damage (to prevent chain-critical-death of smaller ships).
Squadrons
Each fighter from the squadron receives bonus to damage = average gunnery skill
Squadron locks targets as one.
Squadrons fire missiles as a salvo.
Edit: removed the "balance" rules, since were purely my own preference.
Of course, those are just a version of house rules. If you have your own, you can share them as well.
Sandcasters
In fleet combat 10 sandcasters absorb 1 dmg from turrets. It's a pool. (note that their effect is usually neglgible).
Mass driver bays
Attacking anything with M-Drive 1 or more (which is actively using it), inflicts -6 to the attack.
Same is valid for Freet combat.
Ortillery missiles/torpedos
Can't attack ships. If they attack ships, attack bonus = 1/10 from # (minimum -6).
Same for fleet combat.
Bomb-pumper torpeodes
Fleet combat - Salvo defence is only 80% against those.
damage from critical effects
The hull damage the ship gets from the critical effects table doesn't count against the sustained damage (to prevent chain-critical-death of smaller ships).
Squadrons
Each fighter from the squadron receives bonus to damage = average gunnery skill
Squadron locks targets as one.
Squadrons fire missiles as a salvo.
Edit: removed the "balance" rules, since were purely my own preference.