ShawnDriscoll
Cosmic Mongoose
Combat
* Initiative is not used
* Combat Rounds are not used
* Initiative is not used
* Combat Rounds are not used
ShawnDriscoll said:Combat
* Initiative is not used
* Combat Rounds are not used
Solomani666 said:ShawnDriscoll said:Combat
* Initiative is not used
* Combat Rounds are not used
Can you elaborate on this please?
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Somebody said:Interpreted SOC as "Charisma/Personality" not "Social Rank" since we did not want nobles in the scenario (That was when we used the MgT CG)
CosmicGamer said:Similar issues with Scouts. A courier gets Zero G and vacc suit but explorers and surveyors only set foot places where atmo and gravity are optimum? I haven't decided how to tweak the scout tables yet.
Numerous issues with Scouts from the core rules such as Zero G and Vacc Suit skill on a nice cozy courier but the scouts who actually go exploring must only go to pleasant places with gravity and standard atmosphere because those skills are not on the Service skills or Specialist table for Exploration or Survey.hiro said:CosmicGamer, any thoughts on how to bring Zero-G and Vacc Suit to Scouts?CosmicGamer said:Similar issues with Scouts. A courier gets Zero G and vacc suit but explorers and surveyors only set foot places where atmo and gravity are optimum? I haven't decided how to tweak the scout tables yet.
I'm tweaking tables for 2300 and given the setting's disconnect between scouts and the military I'm thinking to swap out Gun Combat from the Service Skills for Zero-G and losing Survival to add Vacc Suit then adding Survival back to the Exploration Specialisation skills but I can't decide which to lose: Stealth or Recon. Given the description for Exploration I can see the need for Recon but not necessarily Stealth.
Guess I've answered my own question but it'd be good to hear your thoughts.
For the Personal Development and Service Skills tables, you should be allowed to choose the skill, particularly during the first term.allanimal said:My house rules for character creation.
alex_greene said:For the Personal Development and Service Skills tables, you should be allowed to choose the skill, particularly during the first term.allanimal said:My house rules for character creation.
Also, some of the more essential skills (such as Vacc Suit and Zero-G for a space-based Scout career, or yer basic Gun Combat(Rifle) for any kind of sniper specialisation) should not be left up to chance, but placed in the Ranks and Benefits tables so they are acquired automatically at a given rank where such skills are absolutely necessary.
The pre-career education options being explored by Mongoose should include, say, a Space School where Zero-G and Vacc Suit are the core skills being taught.