So it should be based on the number of active defenses, irrelevant to the starting damage?Foxmeister said:Burger said:Ignoring the fluff... why should a Sharlin get less of a boost than a Juyaca or a Corumai or a Mankhat? All are excellent ships, and pretty well balanced. If Sharlin is given less of a boost, it falls behind.
IMHO because it has an active defence (Stealth) that stops it being hit. To score a crit you have to first score a hit, and a Sharlin will normally suffer less hits due to Stealth so it already has some kind of in-built crit protection. The same is true of Dodge and Shields, and to a lesser extent Interceptors.
Maybe numbers as Da Boss has posted, subtracting 1 for each Stealth, Shields, Dodge trait? Subtract half for interceptors...??
Getting too complicated for my liking. I like simple. Numbers as DB posted works for me. :lol: