alex_greene
Guest
Do we have enough knowledge of how Legend sorcery works to hazard a stab at making homunculi now?
e.g. perhaps a specialised Homunculus Enchantment spell in a sorcery Grimoire, requiring the following additional spells:-
- Animate (Substance) or Animate (Homunculus)
- Form / Set (Substance) or Form / Set (Homunculus)
- Project (Sense) for the senses the homunculus will have
- Spirit Binding Enchantment to capture an appropriate spirit (e.g. a tree spirit to embody a homunculus made of wood, a stone elemental to embody a marble homunculus etc).
- optionally Armourblessing Enchantment to fortify the homunculus' armour points.
Work out the costs in Magic Points according to the rules given in Arms of Legend, perhaps including a new Condition - Always On:-
Always On
This Condition requires two Manipulation factors. A sorcerer with Manipulation 71 and 8 Manipulation Factors who wants to create an Always On enchantment must use two of the available factors, leaving only 6 to use on the enchantment.
An Enchantment which is Always On does not need to spend Manipulation factors on Duration: it remains active for as long as the object containing the enchantment is being worn, carried or used appropriately; a collar granting a Magnitude 3 Entertainer's Smile spell remains active for as long as the collar is worn.
This Condition is required in the construction of homunculi using the Homunculus Enchantment sorcery spell.
Comments?
e.g. perhaps a specialised Homunculus Enchantment spell in a sorcery Grimoire, requiring the following additional spells:-
- Animate (Substance) or Animate (Homunculus)
- Form / Set (Substance) or Form / Set (Homunculus)
- Project (Sense) for the senses the homunculus will have
- Spirit Binding Enchantment to capture an appropriate spirit (e.g. a tree spirit to embody a homunculus made of wood, a stone elemental to embody a marble homunculus etc).
- optionally Armourblessing Enchantment to fortify the homunculus' armour points.
Work out the costs in Magic Points according to the rules given in Arms of Legend, perhaps including a new Condition - Always On:-
Always On
This Condition requires two Manipulation factors. A sorcerer with Manipulation 71 and 8 Manipulation Factors who wants to create an Always On enchantment must use two of the available factors, leaving only 6 to use on the enchantment.
An Enchantment which is Always On does not need to spend Manipulation factors on Duration: it remains active for as long as the object containing the enchantment is being worn, carried or used appropriately; a collar granting a Magnitude 3 Entertainer's Smile spell remains active for as long as the collar is worn.
This Condition is required in the construction of homunculi using the Homunculus Enchantment sorcery spell.
Comments?