Interesting read.
There is some parallel here to Traveller, though the way hardpoints work it's not quite the same. And there aren't any splashes to worry about to determine range finding..
Traveller will never have exact parallels to naval warfare with the mechanics as we have them - it's a good start, but the metaphor always wears thin in some places.
- The ability to reliably aim a big gun was the real driver behind dreadnought working as a concept - a nineteenth century "First-Rate" battleship's forty-gun broadside was essentially a sawn-off loaded with buckshot compared to a dreadnought's three-round rifle burst; a better plan if you lack the ability to employ it effectively. Whilst I can only speak for 1st edition, hitting with starship weapons is not difficult - most of the time a gunner can expect to have a net positive DM - especially a military character of the kind you'd expect to be manning 'big guns'; once you add together a decent DEX (or INT, depending on your views), Gunnery/1 and so on, actually hitting is often a bit of a formality. Equally, the fact that a ship's ability to evade is the same whether it's a 1g kilo-dton Trader or a 12g Jester-class superiority fighter that's smaller than the weapon mount of a bay weapon is both ridiculous but also makes the idea of multi-barrelled "cloud of flak fire" weapons pointless.
- The big issue is penetrating damage. Battleships could take light cruiser weapon hits with very little risk, and traveller has the same issue - any warship (hell, even small craft) can rack up enough armour to ignore light weapons, so it's a case of "if a weapon won't go through 14-15 points of armour reliably it's pretty useless" - hence, barbette weapons and larger are the key choice. Again, part of this is an artefact of rules mechanics; plaster a real-life ship with enough (relatively) light weapons fire, and whilst you won't get through the citadel armour belt, you'll destroy gun mounts, sensor and comms systems, etc. You wouldn't stop a modern main battle tank with a 20mm cannon, but if you were able to spread several hundred rounds liberally across it, I'm pretty sure you'll break something it'd rather not have broken - a track, an aerial, a lense, a pintle-mount, that sort of thing. Traveller assuming a common armour value across the entire starship somewhat limits this possibility.
- There is no analogue to the torpedo - by which I mean that whilst there are big-ass missiles called "torpedoes", they don't have the same advantage that torps do over shells and surface-based missiles - namely hitting underwater and exploiting the physics of "being a ship that floats" - a starship doesn't 'sink'.