I need some help with determining the costs of my ship. Or parts of it at least. Inspired by the modular cutter I made ship that has 10 of the cutter modules and as such is highly adaptable. The costs of the ship itself are not a problem, just increasing the cost of the hull by a percentage equal to the percentage that is modular. But here is the thing: what is the cost of the modules themselves? I thought about designing the module as a "spacecraft" itself, but doubling the costs of the hull (because 100% of the module is, you know, modular), but then I looked at the modules mentioned in the modular cutter entry.
1. The ATV module at MCr. 1,8 seems to make some sense. With a streamlined hull costing 60k per ton, the module would cost exactly MCr.1,8. This however ignores the costs for the ATV itself (155.000 credits) and the costs for the docking space (MCr. 2,75 (or MCr. 4 for a full hanger)).
2. The fuel module for MCr.1. Since fuel storage is basically "free" when designing a ship, it makes sense that this is cheaper than the ATV module. It is however 44% cheaper than the costs of the hull should be. Which would make some sense, since part of hull is already part of the mothership. But then there is one standard module left:
3. The open module for MCr.2. This module seems to be just cargo space, which just like fuel space, is effectively "free" when making a ship with the high guard rules. Yet this module is double the price of the fuel module. It's even more expensive than the ATV module!
It seems to me that the prices for the modules are just arbitrarily chosen. Does anyone know if there is any logic behind it? Because I would love to design some modules, such as a Medbay module, but I have no idea how to price them. I could make up some rules for it and reprice the Original modules for consistancy, but if such guidelines already exist I would really like to hear them.
1. The ATV module at MCr. 1,8 seems to make some sense. With a streamlined hull costing 60k per ton, the module would cost exactly MCr.1,8. This however ignores the costs for the ATV itself (155.000 credits) and the costs for the docking space (MCr. 2,75 (or MCr. 4 for a full hanger)).
2. The fuel module for MCr.1. Since fuel storage is basically "free" when designing a ship, it makes sense that this is cheaper than the ATV module. It is however 44% cheaper than the costs of the hull should be. Which would make some sense, since part of hull is already part of the mothership. But then there is one standard module left:
3. The open module for MCr.2. This module seems to be just cargo space, which just like fuel space, is effectively "free" when making a ship with the high guard rules. Yet this module is double the price of the fuel module. It's even more expensive than the ATV module!
It seems to me that the prices for the modules are just arbitrarily chosen. Does anyone know if there is any logic behind it? Because I would love to design some modules, such as a Medbay module, but I have no idea how to price them. I could make up some rules for it and reprice the Original modules for consistancy, but if such guidelines already exist I would really like to hear them.