nekomata fuyu
Mongoose
One reason I don't like to take the Explorer class too often despite it being the better scout option for EA:CE fleets is because it's meant to be a rare and very valuable ship - much more valuable than being Raid PL would suggest. This then started me thinking about how the true value of such ships could be shown in the game.
Overall, this has raised three main questions for me, which are as follows:
How do you show the true value of a ship?
My first thought would be that such ships should have a special rule giving away more VPs when they're damaged/destroyed/captured. Possibly either by assigning such ships a multiplier or by saying that such ships are treated as being a higher priority level for the purpose of VPs.
Do you need to compensate for the above, and if so, by how much?
If you were just to offer extra VPs to your opponent, it would make the ship less worth taking. How you compensate for this can vary from ship to ship (extra weapons, extra defences, etc), but by how much you need to compensate would be a bigger question.
Which ships should be considered for such a rule?
I would say the EA Explorer for definite, but also possibly the Psi Corps Mothership, which has always struck me as something that should only be in combat as a last resort, not as something where you throw them at a problem as if they were Hyperions. Are there any others?
Does anyone else have any input on the original problem, or the questions to come out of it?
Overall, this has raised three main questions for me, which are as follows:
How do you show the true value of a ship?
My first thought would be that such ships should have a special rule giving away more VPs when they're damaged/destroyed/captured. Possibly either by assigning such ships a multiplier or by saying that such ships are treated as being a higher priority level for the purpose of VPs.
Do you need to compensate for the above, and if so, by how much?
If you were just to offer extra VPs to your opponent, it would make the ship less worth taking. How you compensate for this can vary from ship to ship (extra weapons, extra defences, etc), but by how much you need to compensate would be a bigger question.
Which ships should be considered for such a rule?
I would say the EA Explorer for definite, but also possibly the Psi Corps Mothership, which has always struck me as something that should only be in combat as a last resort, not as something where you throw them at a problem as if they were Hyperions. Are there any others?
Does anyone else have any input on the original problem, or the questions to come out of it?