Situation: 100 ton Zhodani scout ship wants to board the PC craft when refueling at gas giant. Their Imperium spy told the party the Zhodani was after him. Party feared a Zhodani psion was aboard. Party wants to let the smaller 100 ton ship in to dock then quickly pull away then quickly smash it using their larger 200 ton ship. I could not find any ramming rules in the latest High Guard or Core, so just made something up about 8d6 to smaller ship (likely kill to 40 hull Zhodani) and 5d6 to party ship with any 6 rolled equaled some external thing on that side to get bent.
I acknowledge reading this thread after the game: high-guard-fighting-hull-to-hull.121856 back in 2019. Apparently no rules except for 5d6 in Pirates of Drinax that I could not find. Any modern rules since 2019 that I missed?
I acknowledge reading this thread after the game: high-guard-fighting-hull-to-hull.121856 back in 2019. Apparently no rules except for 5d6 in Pirates of Drinax that I could not find. Any modern rules since 2019 that I missed?
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