simonh said:While it's true Bk2 didn't give jump number limits by TL, I'm satisfied that BK5's limits are canonical. The table on Page 23 gives TL11 as the point of introduction of J2 and that's good enough for me.
Simon Hibbs
simonh said:While it's true Bk2 didn't give jump number limits by TL, I'm satisfied that BK5's limits are canonical. The table on Page 23 gives TL11 as the point of introduction of J2 and that's good enough for me.
Simon Hibbs
captainjack23 said:So, oddly, to me, it makes sense that in the OTU, its quite possible to know that Jump 6 is possible, but to be unable to produce the required equiptment to do it. And contrarily, to be able to assemble them from imports.
captainjack23 said:so, to derail the discussion into broader realms, it may well be that this kind of ability to order high tech stuff off the peg - or at least enough of it to get around local limits, is what is really causing the whole glacial progress and mixed tech in the OTU - why develop the infrastructure and move up a tech level when one can get it mail order?
captainjack23 said:There are lots of places on the earth that can't produce a jet fighter (or an fission weapon) but could buy them, likely for far less than the development and infrastructure costs needed to make them locally - and go up a tech level in transportation technology.
*yes, this is a post hoc rationalization fro one point of view - from another its a reasonable explaination for background details. Lets not start up on why one is okay, and another is waste of time.
Infojunky said:Yes, why build a plant/industry when it will be more economical to buy from some one who does. i.e. Comparative advantage.
EDG said:For all practical intents and purposes, the High Guard TL charts are what counts in the OTU, not Book 2's poorly-explained implications.
*yes, this is a post hoc rationalization fro one point of view - from another its a reasonable explaination for background details. Lets not start up on why one is okay, and another is waste of time.
That's the second time you've said words to this effect and it looks like you're trying to say one thing and then stifle discussion about it - can you please stop doing that? We should be able to discuss and argue any points here, not just ones that you think are valid.
EDG said:captainjack23 said:There are lots of places on the earth that can't produce a jet fighter (or an fission weapon) but could buy them, likely for far less than the development and infrastructure costs needed to make them locally - and go up a tech level in transportation technology.
Aramis seems to be implying that you can make a J3 drive at TL 9. That's patently nonsense because the OTU would have been very different if that were true (the Interstellar Wars would have been a lot shorter for a start). The practical truth in the game is that you can't make J3 at TL 9, you can only make J1 drives at TL 9.
There's nothing in there saying that it's anything to do with "understanding jump". Maybe people did understand at TL 9 that you could potentially get J6, just like we understand now that you can potentially go FTL through a wormhole but have no way to make one. But we're talking about being actually capable of building more powerful jump drives here, not understanding the concepts.
captainjack23 said:Aramis is sayng that the rules allow it in LBB2. And it does.I know you don't like that, but there it is. I suggest it can be easily reconciled, which is my goal, and you use it to illustrate the piss-poor nature of the rules. We're doing two different things here, in case you didn't notice.
You've trotted this argument out now at least twice, and I'm simply going to say this, and move on: its mostly so general an argument as to be meaningless. As far as I'm concerned it's a game, not a legal contract. A level of analysis that is appropriate for one isn't appropriate for the other. Who says so ? Me.
EDG said:captainjack23 said:Aramis is sayng that the rules allow it in LBB2. And it does.I know you don't like that, but there it is. I suggest it can be easily reconciled, which is my goal, and you use it to illustrate the piss-poor nature of the rules. We're doing two different things here, in case you didn't notice.
He's talking about technicalities and rules nitpickery and I'm talking about what actually happens in practice. It doesn't matter that book 2 technically allows you to have J3 at TL 9, the in-game reality (at least in the OTU) is that this isn't actually the case and it was superseded in book 5. And that's what actually matters. It has nothing to do with me "not liking it".
captainjack23 said:You've trotted this argument out now at least twice, and I'm simply going to say this, and move on: its mostly so general an argument as to be meaningless. As far as I'm concerned it's a game, not a legal contract. A level of analysis that is appropriate for one isn't appropriate for the other. Who says so ? Me.
Again, there you go trying to stifle discussion by deciding what is or isn't worth talking about...
I would say that is very much your opinion. My opinion is that if rules are poorly explained or thought out then those should be pointed out as such, and the book 2 ones are very poorly explained and not very well thought out IMO.
We're talking about things that define a whole setting here, so I think it's fair to analyse them in greater detail than just if it was a casual one-off game that nobody really cared about. By your logic most of the discussions and arguments that have happened about Traveller (about piracy, near-c rocks, economics, world design etc) should never have happened because you think they're too detailed in their analysis - and you've certainly taken part in those when it's suited you.
AKAramis said:EDG: Bk5 says that Bk2 designs are valid, and drives may be mixed... <shudder>
So clearly, it's possible to build the drives at lower tech under CT. What isn't buildable is the computer needed to prepare the jump.
Likewise, in canon, no one bothered to develop J3 in the ISW period. Not that no one COULD build them, no one realized they could.
When I run a game, the rules come before the setting materials. Always have. (I started as a wargamer. Still am. I do make a difference between Board and War Game rules and RPG rules; RPG are you can unless it says you can't; board/wargames are you can't unless it says you can.)
Oh, and Con, the OTU has canonical TL9 J2 ships. (CT's Scout Courier.)
EDG said:I think that's really subject to interpretation. Nobody has ever said that J3 was even possible to build until the end of the ISW period (when it basically won the war by literally running rings around the Vilani).
And even if it was theoretically possible to build J3 at TL 9, nobody actually did it in canon and there's no evidence that anyone even tried. Arguably the moment you build a J3 drive, you can be said to have gone up to TL 12 in jump technology.
EDG said:The trick is to temper the "in RPGs you can unless it says you can't" part with some degree of logic and common sense...
Oh wait, I got it, it's in Fighting Ships. Though that also says that J4 Express Boats are TL 10...
That's nuts. How exactly is "standardised technology" that book 2 is supposedly based on capable of making ships jump further than their TL allows? Are they just magic black boxes that nobody understands? Who's building this "standardised technology", and at what TL? If you have TL A ships with J4 capability then the Jump drive has to be built at TL D.
Book 5 and FF&S both say that jump drives have a specific technological progression - Book 2 (implicitly) says something different. These simply aren't reconcilable - if you've got "standardised technology" that lets you build and use jump drives at lower tech levels than stated in book 5 , then you have to be able to build and use customised versions of those jump drives at those lower tech levels too. It's like saying you can mass-produce something at a given TL but you can't hand-produce it, which is completely ass-backwards.
AKAramis said:Remember, Con, the OTU is NOT:
(1) the Traveller Rules drawn to logical conclusions
(2) sane even by approximation
(3) self-consistent
(4) consistent to the rules.
EDG said:You can justify what you say all you like, and I can justify what I say all I like too, and I'm sure we can construct equally valid arguments. But the fact is that nobody can be correct when talking about the OTU.
EDG said:But the thing is, Occam's razor goes out of the window here. If the OTU is so haphazard and inconsistent (again, by your own admission) then there's no point in even discussing anything because there's no stable reference frame to use.
You can justify what you say all you like, and I can justify what I say all I like too, and I'm sure we can construct equally valid arguments. But the fact is that nobody can be correct when talking about the OTU.
The whole house of cards just came tumbling down. For any meaningful discussion to take place the OTU needs to be torn down and rebuilt on an internally consistent foundation (in terms of rules and setting).
(and in case any wise-guys start accusing me of stifling discussion, I'm not. You just can't have a meaningful discussion about anything that is so fundamentally inconsistent and self-contradictory).
captainjack23 said:To which I would again add, if you think Traveller needs a new, consistent "U", and that the OTU is beyond repair, right now you've got a golden opportunity to write it and publish it.
Or, you can continue to pick nits with Myself and Aramis, and argue about what we are arguing about, how we should argue about it, and what we should be arguing about, with and for.... and in six months you'll have a stale thread to show for it, and possibly , heartburn.
Your call.
EDG said:You can justify what you say all you like, and I can justify what I say all I like too, and I'm sure we can construct equally valid arguments. But the fact is that nobody can be correct when talking about the OTU.