The jeske said:
If I may have a question . If I use ready and then jump can , I shot with my neural beamer durnig the fly?
No, if you ready and then jump, you can shoot on the fly at ANY point in your jump. You can even fire 2 weapons with your venerables. However, a neural beamer is a ready weapon, so you have to ready it before you can use it, so you can EITHER 1) ready and then jump or 2) ready and then fire the neural beamer. You can, however, fire a light neural beamer on the fly.
I like your first army. It seems pretty balanced. You could spread out the Soldiers to hold enemy units back with the neural beamers (which are very good at holding flanks as they pretty much instantly kill anything in their path), then with the ambushing venerables, you could get rid of any unit that is hiding from you with light neural beamers and boneshard rifles. The guard can then jump around and weaken some enemy units that may hide from the soldiers until you're ready for the Venerables to come out. The only thing I DON'T understand, is why you'd lead this army with a Tyrant over a General. When you consider that the general will come with the elite guard, he costs about the same as your Tyrant, but he will let you choose PL1 AND he will be much less of a liability. I've found that the points that your opponent gains from you being PL2 are almost never outweighed by the Tyrant's ability to ignore the first loss to the army because your enemy now gets DOUBLE points for killing you (and another +25% bonus if he survives).
I'm not sure why you'd be taking a lot of bunkers. Sure they're fun, but with the way accurate weapons work now, they're not worth it. Losing an entire squad from a few sniper shots just doesn't justify the cost to me. Just use cover and terrain well (The should ALWAYS be a LOT of terrain in SST, if your terrain doesn't cover 1/4 of the board, you're using too little) and you should be fine.
Hope that helps.