Gentleman John
Banded Mongoose
kristof65 said:The TNE books are also a lot more reasonable on a lot of things - like reaction thrusters, etc.
You either have to take the CT/MT/MgT design systems with a grain of salt and fudge things till they look right when drawing deckplans, or the entire system needs to be rebuilt.
The original High Guard ship creation system was about as complicated as I wanted to get, except it didn't allow for creation of weapons. Later versions of the ship creation systems were just too detailed. The extra detail in MT was ignored as it made the design of a vessel far too complicated - I had no desire to work out the mass/volumes of every workstation required. TNE's new technologies were nice to have, but I tended to handwave the details. The less said about GT using the Vehicles system, the better!
So, even though the MgT design sequences may be slightly off, I am prepared to put up with them provided they give me a good idea of what is in my design. The deckplans do not have to be exactly right, just make sense from my engineering pov. If I decide the design has life support in one giant hold as opposed to split between the quarters, then that is my decision.
There are still times when I want to gearhead it, but I save those for playing Attack Vector or SFB. With Traveller, the old engineering maxim of "the first number you thought of is probably right" works perfectly well.