Tank said:then you will be looking at the G'Quan as a comparative adversary to the Hyperion
Da Boss said:Perhaps a special Narn rule that a 2-6 is a critical, not just a six ?
Joke!!! :lol:
hiffano said:Hash, point 3. I believe the narn were known to use a modular shiip design, admitedly the models to date don't represent this fluff, but it implies they build standard hulls then adopt each one to a purpose, adding wepons, armour, cargo bays, whatever as necesary... I kind of thing sadly that AOG were responsible for messing this up a bit with so many models, which was obviously a money making move.
Johnny D said:As a Narn player I'm happy enough with a g'quann, sure I wouldn't take a fleet of them, but I wouldn't take a 5 point raid fleet with out one either.
Other than needing 1 extra dice of beam I'm more than happy with it as it is. The turn you can get those ship breakers and batteries of secondary in range of a few enemies is just awesome, plus as it is a bit of a slugger people tend to be too busy trashing your more threatening Ka'tan's while it get's closer.
That said I don't play tournaments and so i play people who tend to field fleets balanced out across PLs.
I like the way the Narn fleet works as a whole I think the problem comes in people taking extreme fleets ie 10 x Ka'tan. These ships work fine as part of a balanced PL fleet it's just an issue when taken in large numbers which applies to many other fleet choices. I'd rather (where the model range exists) a limit the number of times any 1 ship can be chosen instead of trying to bring everything up to the level of the "best" choice in a PL.
I like the idea of using the transport raid variant, but as EP said I'd rather have my other raid ships 'fixed' than have a under-powered g'quann fill the same slot.
Reaverman said:Agreed, they adapted Hulls, to whatever purpose they needed it for. If anything, the G'Koth would be a typical example of a Narn ship. Other examples are the T'loth, and T'Rann
Hash said:Reaverman said:Agreed, they adapted Hulls, to whatever purpose they needed it for. If anything, the G'Koth would be a typical example of a Narn ship. Other examples are the T'loth, and T'Rann
Well again this argument leads to the Patrol level G'Quan variant extremeI have no problem with variants within a PL as the examples you just gave but remember we are talking about splitting up something over 3 PLs instead...
Tank said:I personally see no problem with variants with a wide range of capabilities, just look at the Sherman Tank, how many roles did that fulfill? one hull, one hundred uses :lol: (ok maybe slight exaggeration)