For info
Burger said:
Here are Morgoth's proposed stats, for those who couldn't find them:
Speed: 6 Damage: 40/11 Craft: 1 Gorith flight
Turn: 1/45 Crew: 45/12 Special Rules: Jump Point
Hull: 5 Troops: 2 In Service: 2236+
Weapon Range Arc A Special
Medium Laser Cannon 18 B 4 AP, Beam, Double Damage
Twin Particle Array 8 F 6 Twin-Linked, Weak
Twin Particle Array 8 A 6 Twin-Linked, Weak
Twin Particle Array 8 P 6 Twin-Linked, Weak
Twin Particle Array 8 S 6 Twin-Linked, Weak
Light Pulse Cannon 8 F 4
Light Pulse Cannon 8 A 4
Light Pulse Cannon 8 P 4
Light Pulse Cannon 8 S 4
4AD Beam? 40+ hits? All round firepower and a flight as well?!
Slight aside but I can see why some Narn platers want this puppy - it looks like and awesomely good Raid choice! Would you still want a variant at Raid , even if it wasn't as good as this one?
These were reasons for...
1) It has existing stats in a mongoose created product
So do a number of other ships (S&P Ghosts of Omelos, Tournament List stats to "fix" Avioki and Warlock and a few others), other variants. What makes the G'Koth a better choice than any of them? After all the Dilgar ain't seen no lovin' for a while...why not focus on variants for them rather than mess with this already very popular fleet.
2) It has a ready made model available
So would all the variants in the sources I mentioned - make it easier to introduce sure but isn't a reason TO introduce it, just a lack of a barrier.
3) G'Quans look cool (ok, this isn't the best argument, but I like it)
True - countered I think by argument against point 2
4) Raid has been stated as the achilles heal of Narn, and Battle isn't great either, a ship that Narn players believe is pretty good apart from speed would partly adress this perceived weakness
Woah hoss - there are achilles heel all over the place for all sorts of fleets - skirmish or patrol for the Minbari anyone? If you really want to shift ACTA to make good and decent choices at every PL there are races in need of MUCH more serious attention than Narn.
5) **Censored**
Some Narn players have indicated there are already happy with their selection
6) it's not unbalancing, and it's not unheard of for varients across 3 levels
Maybe it is unbalancing - not the ship necessarily but the addition or notch of another good choice in a PL. Remember ACTA is balanced across PLs so while it may not be unbalancing at 5pt Raid - it may disadvantage other lists that are better suited to fighting at higher PLs
7) It will lead to more fleet diversity, rather than the "Bat Squad" fleet we usually see
This is a fault in the PL system IMO rather than something to be fixed by adding more ships or maybe introduce ship rarity traits as mentioned before.
8 ) New players or tournament/demo onlookers will recognize it and be more tempted to get into the game[/quote]
Maybe - but we can still get G'Quans on the table by making *current* variants and the real MCoy good choices...new players may be quickly put off if the iconic ships from the show aren't nearly as good as they expect and the same model has lots of different stats for them to look through could be confusing.