Heroic Abilities for Sovereignty/Healing Cults

soltakss

Cosmic Mongoose
I am looking at writing some cults and want each to have one Heroic Ability.

However, I am struggling with Sovereignty and Healing cults. I could use Disease/Poison Immunity for Healing cults, but they don't really fit.

Does anyone have any ideas of what kind of abilities these could give? I am happy to make new Heroic Abilities, but am drawing a blank as to what they could be.
 
My answer comes a bit late but what do you think of something like accelerated healing?
However Healing deities are not known for healing themselves but for healing others. So this could be an ability to provide accelerated healing to others people (say twice the usual rate).
 
Mind if I say something here?

The project I've sent off to Mongoose already contains a bunch of Heroic Abilities ... and I've been planning a few in the one I am currently writing.

And yes, the ones in this book I'm currently writing are for religions ...
 
alex_greene said:
Mind if I say something here?

The project I've sent off to Mongoose already contains a bunch of Heroic Abilities ... and I've been planning a few in the one I am currently writing.

And yes, the ones in this book I'm currently writing are for religions ...
Will it be published by Mongoose? Are these for a specific or a generic world? I think (though I'm not 100% sure) that soltakss was looking for Gloranthan Heroic Abilities.

soltakss said:
I'm struggling with a Heroic Ability for Sun Deities, as well.
I came up with another idea that I had long ago as I intented to play a semi-historical/mythic Atlantean campaign (with Heroic Greece) and thought about this red metal (orichalcum) which was unique to Atlantis. Even if the God of Atlantis was Poseidon, who ruled the seas, one of the advantages I imagined for this metal was to be so highly reflective of the sun as to blind/dazzle the foes.
Thus, one of the heroic abilities of Sun deities could be making armor and shield of their worshippers so shiny/sun-reflective that they dazzle their foes in a fight (which translates in game mechanics as a penalty to attack and parry/dodge their blows).
 
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