[Heroes of Magnamund] Kloon Sage of Chaman Query...

Random Code

Mongoose
... The Kloon Sage has a Willpower attribute but doesn't appear to use any of its points to power his/her 'disciplines'. So, we have a number of options:

1) Are we missing the Willpower costs for each discipline?

2) Does the class not use Willpower and therefore the attribute isn't required.

3) They still have a Willpower rating as one of their discilines allows them to adopt the powers of other classes and those chosen powers may use Willpower.

I reckon its option (3)* but I don't think the text is very clear on this and some readers may struggle to understand its usage.

* Although it could be a combination of (1) and (3).
 
#3 is the correct answer. For example, a Kloon Sage may select the Lightning Hand spell from the Brotherhood of the Crystal Stars disciplines. In that instance he would need to have WILLPOWER to power the spell.
 
I swear, I never even knew what a Kloon was until I stumbled across the section in LW 6 where you encounter the Kloon mapmaker and his dog. Do they ever feature again in any of the other LW books?

For interest sake, and for those of us that do not yet have HoM, what are the starting CS/EN/WP and ten Disciplines for this character?
 
Xex said:
#3 is the correct answer. For example, a Kloon Sage may select the Lightning Hand spell from the Brotherhood of the Crystal Stars disciplines. In that instance he would need to have WILLPOWER to power the spell.

Yeah, what I thought as well.
 
Zager Krahl said:
I swear, I never even knew what a Kloon was until I stumbled across the section in LW 6 where you encounter the Kloon mapmaker and his dog. Do they ever feature again in any of the other LW books?

I have a significant dislike for the standard fantasy races (elves, dwarves, halflings, gnomes, etc) so they'll be getting dropped from my LW campaign, however the character class isn't a bad Sage-type character so it has some mileage just using it as a skin for a human sage.

Zager Krahl said:
For interest sake, and for those of us that do not yet have HoM, what are the starting CS/EN/WP and ten Disciplines for this character?

'Fraid I don't have my copy to hand...
 
Oh, amen on the the old EDO cliched (elves, dwarves, orcs). But it was not quite the point I was trying to make. Where ELSE does a Kloon feature in the LW universe? As far as I know, that single appearance in 'The Kingdom of Terror' is... well, the only appearance in the entire series! So I'm assuming Mr Dever had a lot of hand in expanding the character into a full class like this? It's not like LW runs into them in several adventures so we could have gotten an idea as to what these guys are capable of, after all...
 
Zager Krahl said:
Oh, amen on the the old EDO cliched (elves, dwarves, orcs). But it was not quite the point I was trying to make. Where ELSE does a Kloon feature in the LW universe?

Yeah, I know, I was just riffing off your comment. Sorry can't help. Until you mentioned the appearance I couldn't even recall them.
 
Well, I saw their name on the HoM character list and went through a few days of "Wtf is a Kloon?!" until I stumbled - quite by accident - across the Kloon section in LW 6. Short, green skin, red eyes and tears, deep voice... That is about the only thing you learn from TKoT.
 
They certainly don't appeal to me from reading them and seem like a very strange class to put into the book based upon the fact that they aren't well known or significant. Would have been nice to have another character type instead.

Mind you, like I stated earlier, get rid of the actual race and just skin the class abilities onto a human and you have a perfectly serviceable sage character.
 
Well, you can check out my LW game at RPoL, it has 5 (I think) new classes of my own in it. The link is: http://rpol.net/game.cgi?gi=42545&date=1282051043

I'm testing the classes in that game, and then submitting them to S&P. Still waiting for a positive reply from Matt though...

EDIT: turns out to be 5 Evil and 1 Neutral classes, to date.
 
... Only just managed to have a quick look at these before the work's fire wall decided to block them (!) so I'll have a look later.

First, quick, impressions though: really good. They feel like LW RPG classes - not system crunchy, nice and straightforward, and as a set of evil classes they make a nice companion to those released in Heroes of Magnamund.

There's a lot of potential in actually using them to design, "named villains" in a more conventional campaign where the PCs play your standard hero types. A GM could use these classes to build major villains and the like.

I'll certainly take a look at everything else you've written.
 
If I had the time, I'd write them all up fully and submit them as a single batch - and then Mongoose can build some fluff around them and publish a second HoM called "Villians of Magnamund"!

Ah, the dreams... *drifts off again*
 
I'll see if I can get round to it tonight, although I'm a little concerned of doing so (ie, repeating whole sections of a book can be infringing copyright). I'll post up the ability list, if I get round to it, but not any real descriptions of them.

By the way, I've read more of your evil character classes. I really like them. You've done a good job with integrating them to the current ruleset's obvious design goals and they look like lots of fun to play. Kudos to you, Zager.
 
Ja, just the ten abilities and a summary of what each does. I'm leaning towards buying HoM, but want to know whether it would be worth the time and money, to be honest.

As for my classes - thanks, appreciate the compliment. I'm submitting them piecemeal to S&P, so hopefully Matt likes them enough to actually share them 'officially', eventually. If you want to see what the characters are like, you can follow the 'Act I' thread in my game and see how the players are managing things.
 
Zager Krahl said:
Ja, just the ten abilities and a summary of what each does. I'm leaning towards buying HoM, but want to know whether it would be worth the time and money, to be honest.

Don't let the Kloon (really must be careful typing that!) class sway any decision though...

For me the Border Ranger, Brother of the Crystal Star, Sommerlund Knight, abd Durenor Knight are all going to be great for my campaign.

The other classes (Herbwarden of Bautar, Magician of Dessi, Dwarven Gunner of Bor, Buccaneer of Shadaki, Vakeros Warrior Mage, Ice Barbarian of Kalte, Kloon Sage of Chaman, and Telchos Warrior) all give great ideas as well for me in relation to creating new chracter classes with more of a Sommerlund focus.

It really is a good book, although shame about the character sheets - they're awful and are not worth the pages that use them.
 
Random Code said:
It really is a good book, although shame about the character sheets - they're awful and are not worth the pages that use them.
I agree. I received my book yesterday and have to read it cover to cover. The book look fine and the expanded equipment chapter is really nice.

A personalized Action Chart for each Class (with dedicated art !) would have great. A real shame it's been botched in the book. Maybe we can get them online once they are fixed ?
 
Plageman said:
A personalized Action Chart for each Class (with dedicated art !) would have great. A real shame it's been botched in the book. Maybe we can get them online once they are fixed ?

Yeah, it'd be nice but I wouldn't hold our collective breathe.

I may put together a generic one that covers all the classes, so has all options - eg, space for willpower, herb pouch, etc.
 
Mr Sprange, Mr Sprange - when are we seeing more character classes in S&P, Mr Sprange? We're all dying to see more villains to accompany our Cener Druids!
 
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