I've noticed there have been some criticisms of the way Hero Point management works in MRQ2, namely that you need to save them up to pay for heroic abilities, but doing this means you don't spend them in game to achieve impressive deeds, thus they are of limited use in making a character act heroicly!
Why not use a system like the old West End Games' Star Wars Force Points? Award as specified in the rules but if the point is used at "a dramatically appropriate moment" you get it back, say at the end of the session or the current story when you gain experience. If its just used to save your skin, or something less appropriate for the character, it's used up.
Thoughts, comments?
Why not use a system like the old West End Games' Star Wars Force Points? Award as specified in the rules but if the point is used at "a dramatically appropriate moment" you get it back, say at the end of the session or the current story when you gain experience. If its just used to save your skin, or something less appropriate for the character, it's used up.
Thoughts, comments?