A lot of it goes back to Conceptual Level, Like what do I do with Position Rolls? Keep or Ditch? these guys are all about the Skills they need them to counter balance their Philosophy and their TL penalty, also their is a skill that doesn't start Kicking till you get it to Rank 4 you Need the two Skills you score on Position to get things moving.
next is the Personal Development Table I feel like I should leave it as is like about half the Core Careers, or should I mod it like the other half?
on Service Skills What about Blowgun? in the past I've treated it as Non-firearm Ranged Weapon cascade, but that's not a part of the Rules I have for Mongoose ed. then their are some new skill that should go on to the Service or Education Skills lists, but without putting together Cascade Groups (that apart from one or two aren't in MGT) their is no room for them.
We Finely get around to the Advanced Education skill table, it requires Position to be eligible for, not a minimum Education like other Careers and has the Careers "Special Ability" Skill on it.