Here's my next ship, very much a WORK IN PROGRESS, but any comments would be welcome. My price target is about one billion credits, give or take, and the specifications include:
Sidikur-class Detached Cruiser
Designed, built and deployed locally at TL 15 shipyards, the Sidikur-class cruiser is a detached long-term piracy-suppression cruiser. The Imperial Navy is typically tasked to protect thinly settled and technologically underdeveloped systems along the frontier. However, existing resources have insufficient endurance, and protecting a supply ship is a severe tactical handicap. Smaller patrol and escort craft such as the Fiery, Gazelle, and Lurushaar Kilaalum cannot stand up to the increasingly well-armed corsair vessels. There is a need for a vessel tailored to piracy suppression, capable of operating away from base for extended periods, with enough firepower to meet the increasing threat. The Sidikur, designed by GSbAG in 1100, is capable of defeating two Vargr corsairs in ship-to-ship combat, of supporting limited ground actions, and of patrolling for at least two months without refuel or resupply.
The most effective tactical use of this vessel is to overwhelm corsairs in a surprise attack; since the ship is not armored, protracted battles with martial vessels tend to result in significant damage to the ship. Another common use of this vessel is to "show the flag": by jumping into a system and immediately accelerating toward the mainworld, a typical corsair will tend to flee.
Variants
Modified secondhand models have been seen in colonial navies, separate from Imperial patrols.
The Mercenary Cruiser option makes the following changes: missile and torpedo weapons are replaced by particle accelerator bays and/or turrets; a single larger launcher is installed along with a dozen light 10-ton fighters (the drop capsules and smaller launchers are removed); a few APCs or Grav Tanks are added for platoon support.
Advanced technology variants also exist, commissioned by wealthy governments and corporations for special operations.
Crew:
three pilots
two vehicle pilots
two navigators
four engineers
twenty gunners
three officers
one jump troop platoon (about 40 troops)
frozen watch (14)
WORK IN PROGRESS Design:
- J3M3
- assault/rescue craft for boarding and landing
- a platoon of battledressed jump troops
- laser and missile weapons only
- fuel processing capability.
Sidikur-class Detached Cruiser
Designed, built and deployed locally at TL 15 shipyards, the Sidikur-class cruiser is a detached long-term piracy-suppression cruiser. The Imperial Navy is typically tasked to protect thinly settled and technologically underdeveloped systems along the frontier. However, existing resources have insufficient endurance, and protecting a supply ship is a severe tactical handicap. Smaller patrol and escort craft such as the Fiery, Gazelle, and Lurushaar Kilaalum cannot stand up to the increasingly well-armed corsair vessels. There is a need for a vessel tailored to piracy suppression, capable of operating away from base for extended periods, with enough firepower to meet the increasing threat. The Sidikur, designed by GSbAG in 1100, is capable of defeating two Vargr corsairs in ship-to-ship combat, of supporting limited ground actions, and of patrolling for at least two months without refuel or resupply.
The most effective tactical use of this vessel is to overwhelm corsairs in a surprise attack; since the ship is not armored, protracted battles with martial vessels tend to result in significant damage to the ship. Another common use of this vessel is to "show the flag": by jumping into a system and immediately accelerating toward the mainworld, a typical corsair will tend to flee.
Variants
Modified secondhand models have been seen in colonial navies, separate from Imperial patrols.
The Mercenary Cruiser option makes the following changes: missile and torpedo weapons are replaced by particle accelerator bays and/or turrets; a single larger launcher is installed along with a dozen light 10-ton fighters (the drop capsules and smaller launchers are removed); a few APCs or Grav Tanks are added for platoon support.
Advanced technology variants also exist, commissioned by wealthy governments and corporations for special operations.
Crew:
three pilots
two vehicle pilots
two navigators
four engineers
twenty gunners
three officers
one jump troop platoon (about 40 troops)
frozen watch (14)
WORK IN PROGRESS Design:
Code:
Component Tons MCr
---------------------------------------- ----- ------
2000 ton streamlined hull 220
+ Reflec - 20
+ Self-Sealing - 2
+ Stealth - 20
Jump drive R (3 pc) 85 160
Advanced Manoeuvre drive R (3G) 21 64
Advanced Power plant R 49 128
Command Bridge 80 30
+ Hardened - 7.25
+ Holographic - 7.25
Compact Bridge (backup) 30 10
Briefing Room 4 0.5
Breaching Tube 3 3
Docking Clamp(20 ton) 20 4
Model 7 computer, hardened - 45
Very Advanced Electronics 5 4
+ Military Countermeasures 20 25
+ Enhanced Signal Processing 2 8
Missile Triple Turret(1) TLB 1 ?? 3+
+ Very High Yield --------
+ Long Range --------
- Smart Missiles (24) 2 0.72
Torpedo Barbette(1) TLC 5 4
+ Very High Yield --------
+ Long Range --------
- Basic Torpedos(4) 10 ???
- BPL Torpedos(4) 10 ???
Beam Laser Triple Turrets(18) TLF 18 72
+ Very High Yield --------
+ Long Range --------
Advanced Nuclear Damper 50 50
Jump fuel 600 -
Power plant fuel, 8 weeks 128 -
Cargo 225 -
Fuel processor(40) 40 2
Repair drone(5) 100 20
Multirole Picket(8) 264 212
Software --------
- Jump control 3 - 0.3
- Evade 1-2-3 - 6
- Fire control 1-2-3-4-5 - 30
- Auto repair 1-2 - 15
Crew/Staterooms --------
- 50 staterooms 200 25
- 20 low berths 10 1
- 10 ELBs 10 1
- Armouries(4) 8 2
Maintenance Cost (monthly)
Life Support Cost (monthly)
Total Tonnage and Cost 2000 1199+