Help Please! The Result.

A little while ago I asked for help from you guys, as I wanted to run a RQ game for my teenage sons and their mates. They asked me to GM a game of D&D, but I wanted to stealth them with a good session of RQ, although I was stumped for ideas for an intro type game (its been so long since I GMed for 'noobs').

Well, a lot of your advice was great and it got me thinking. Taking a some thoughts into consideration, I sort of went off at a tangent, but your ideas got me there, so I thought I'd tell you want happened.

Rather than a RQ version of a D&D world, I did something totally different. I decided to go with an Aliens pastiche using Basic Roleplaying. I was aware that none of them had seen the film Aliens, so I had a free hand to plagarize. Theres stats in BRP for an Alien type creature, and I rolled up 9 Colonial Marines no problems, one with a good pilot skill, one with a good heavy weapons skill, etc., (I found that I only needed the front sheet of the character sheet too). The science guy they would need, (to figure stuff out), was an android survivor in the place, and they found him pretty early on.

I let them decide which guys (7 in total), to take in the drop ship to the planet surface where, strangely, an outpost on a moon named L57 had gone silent. They had to decide also, what equipment they were going to take for the mission, as there was limited room in the drop ship, especially, if they were going to pick up civilian survivors, (they rejected the possibility of empty seats on the return journey...). Unfortunately, they left the heavy flamethrowers behind, but latched onto the cool Pulse rifles. They also took along the heavy weapons guy, fortunately, with his shoulder mounted heavy duty rock 'n' roll.

They were pretty creeped out by the whole thing, and it was a great success, it seems. At one point, they accidentaly shot the lights out when in a room with a facehugger, and one of the marines 'bought it' soon after being splashed by an aliens acidic blood during close quarter combat. A few bit the dust in quick succession, but, as the character sheets were communal, I didnt need to worry about players not having a charatcer.

Four got out alive, plus two survivors, one android scientist, and one civilian they found in a cocoon...They didnt venture into the subterranian caves below the outpost, however.

They want to have a return journey, to flush out any aliens still surviving, not that they are aware of what lurks in the deepest chamber.

I found the rules to run like a dream. They really got off on whether to 'one shot' or 'fire burst' or 'autofire', (They autofired a lot!). I got them to keep track of their ammo, which they did really well and honestly. I gave them some spare clips each, as Im not that cruel, although, at one point, at a great dramatic moment too, one marine's gun jammed.

I sort of went to town a bit on the visuals, I made a GM screen with just the Aliens 'light shaft' on it, I used the stand up cardboard minis from my Aliens boardgame for the aliens and the characters, and I mapped the whole outpost in 1" x 1" squares.

All in all, I think they really enjoyed it, I did too, and it got them away from their X Boxes for an evening, at least.

Thanks guys for the suggestions, and even though I may not have used them directly, they were a great help in getting me to be creative.
 
That sounds pretty awesome, you ran an alien game? Cool! I played a few games like that with world of darkness, but that sounds really good. You should post some of the material you used in game.

I would like to make a suggestion though:

Why dont you really screw with their heads and throw a few Predators in the mix....

(Yes, I'm evil)

BTW, I have a sinking suspicion that there is a queen somewhere underground.

Kudos sir!
 
rabindranath72 said:
That's excellent! Actually, an italian company designed an Aliens supplement for BRP, with stats for the critters, marines etc.

Wow! Really? It could be very helpful, do you recall the company name?
 
Here it is:

http://www.stratelibri.it/catalog/product_info.php?cPath=26_109_108_134&products_id=118

It's quite cheap, but unfortunately, it's all in italian. I suppose you can still use the stats of the creatures.
 
rabindranath72 said:
Here it is:

http://www.stratelibri.it/catalog/product_info.php?cPath=26_109_108_134&products_id=118

It's quite cheap, but unfortunately, it's all in italian. I suppose you can still use the stats of the creatures.

Thats great, thanks! I may go for that, a lot of Italian seems to make sense when its written down, maybe not so difficult to translate.
 
I just read that you run an Alien 2 Game with the Teens/Kids.
Sounds very funny, and seem an success for them.
I have an little laugh, cause you found my suggestion of "Hawkmoon/Terminator"-Mix to spooky cause there are young. And now "Aliens", and no of the Kids know the Movie. Wow, i guess they will have an great Time when they see it.....
Did they asked you for an second Episode? :wink:
 
Agonovos said:
I just read that you run an Alien 2 Game with the Teens/Kids.
Sounds very funny, and seem an success for them.
I have an little laugh, cause you found my suggestion of "Hawkmoon/Terminator"-Mix to spooky cause there are young. And now "Aliens", and no of the Kids know the Movie. Wow, i guess they will have an great Time when they see it.....
Did they asked you for an second Episode? :wink:

I think there was some discussion about that, but I knew that theyd seen and played X Box games with more 'darkness' and gore, so I wasnt too troubled.

Ive been thinking about the return match. Ive got the second session coming up soon, but, again, Im stumped! Im not sure I can make a campaign out of this scenario. You fight aliens, you get your ass kicked, you come back for more. Just seems a bit anti-climactic.

So, Ive been plotting something else. Wondering if you guys can offer some suggestions (again!). I sure make it difficult for myself, but I think, when youre GMing for new guys you have to make a bit more effort.

Im thinking Middle earth. Ive thought previously, that 14 year olds would think it a bit 'passe'. But Ive recently got my hands on a copy of 'Midnight' the D20 game where its kind of a pseudo-Middle-earth, but one in which the 'Sauron'-type evil guy won the battle against the last alliance of elves and men (havent read it all the way through, but I get the gist).

Well, I have most of the Iron Crown Ents Middle-earth supplements, so I start to think, why cant I just put that idea into the actual Middle-earth? It has tremendous benefits as these guys have seen the films, and know the setting pretty well. If I said, youre near Amon Sul, theyd know exactly what it looks like, or Minas Morgul, etc., I dont have to explain what Minas Tirith looks like. All I have to say is, 'You know the film, well, this game is about if Sauron won the battle'. Its a few months after the war is lost, Frodo went missing, Aragorns dead, Faramir leads the rebellion, orcs run Bree and eat hobbits. The Witch King reenters Carn Dum in Angmar, and theres a terrible winter. Elves are killed on sight, weapons and magic outlawed. I get to use all of the cool characters, the Ringwraiths, the Mouth of Sauron, Shelob, Sharkey, etc.. I dont know why I didnt think of it before when I was running my old MERP/Rolemaster campaign. I suppose it takes someone else to think of something similar...

I know theres been discussion about a Runequest version of Middle-earth, but I think Im about to run one! I need a bit of advice, I think.

Do you think I should allow magic using characters? Im thinking of a mechanic where the forces of darkness can 'smell' magic, or magic items. Do I need a kind of 'corruption' mechanic? Magic is the tricky one, it needs an overhaul, I cant just use Rune Magic, it doesnt really fit (although there are runes in Middle-earth...). I cant use Divine Magic, because that doesnt fit and has the added problem of diriving power from gods that arent there anymore. How can I simulate that? This gets more complex by the minute.

I can convert something like Anduril no probs into RQ stats, (though I think it would be in Saurons armoury), orcs, yup, ringwraiths, yeah, theyre in the book, wargs, check. Almost set to go, its just the magic, I think.

Maybe I can avoid it. If the campaign kicks off, I can adress it later, but, Im the kind that likes to think about these things beforehand. Do you think its just magic that would be the problem? I suppose some charatcer types would have to be adjusted, or removed.

Maybe a version of RQ Slaine magic might work. I dont have either Mongoose Elric or Hawkmoon, though I have the Chaosium versions. Do you think either of those Mongoose books would be helpful?
 
Hawkmoon from Moongoose: i dont have the the Chaosium Issue. But some Guys that can compare said it is an really Improvement, cause the CH-Hawkmoon have an great Lack of Background. What you really need is the "Granbrettan"-Book full of devilish Ideas and 1 Scenario. It will give you many Ideas for Campaigns cause it outline the War over Europe and the Strategies an Tactic of the Dark Empire.

Elric from MG: it is very good. Loz have put many Details and Rules in it, so for the Background and Demon-Summoning Rules it is the best RPG for the Young Kingdoms so far. From the Rules: i use the ELRIC/STORMBRINGER System mixed with MG-Elric/Hawkmoon. I didn´t like the Hitpoint Locations and i love the Armor-Dice-Rolls. I´m not happy with to much Bookkeeping.

The greatest Flaw of Elric from MG is, there are no Stats for NSC´s which every GM needs: as example there are no Guards, Mariners or so.

Hawkmoon have, but there is not so much Background. But i guess for Beginner-Gm new to a World/System there is an collection of Ready-to-Play-NSC´s very important.

So give the Books an try......

:wink:
 
Just want to point out I dont think the sceanrio is in the newer print runs of the granbretan book, it is seperate now, hunters of granbretan.
 
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