Hellseed Y-rack

once used one to jump into the middle of a brain and his warrior screen, killed a few bugs and flinched the rest back far enough that my other units could open up and finish it with moritas (the marauder being immune).
But not really that useful IMO. Firing it triggers reaction and d6's are never going to take out much, so you'll be countercharged after it anway.
The chickenhawk one is OK if it gets surrounded..... 6d6 from the javelin then the y rack, but it can't use it on the jump, so not that good anyway.
 
If you get charged and surrounded while readied, it's a good reaction to jump away and fire the Y-rack as you go. If it's a Grizzly or Ape, you can fire another weapon as you land.
 
isnt that the annoying weapon to the arachnids that fires infinite range?
Cause I just fought cougars and grizzly's yesterday (thanks for the support people who voted for arachnids!) and there ended up only being 2 when he had them book it :lol:
 
Lorcan Nagle said:
If you get charged and surrounded while readied, it's a good reaction to jump away and fire the Y-rack as you go. If it's a Grizzly or Ape, you can fire another weapon as you land.

It's OK, but you'd be better off hitting the arachnid in close combat and then jumping away (as jump includes a close combat attack or shot). As D6s from a y rack are a bit poor, the ape stands a much better chance of punching something to death. If it's a chickenhawk... same thing, it can't fire at all on the jump so it can't use it anyway.
 
The only problem with that idea is that you have to take a ready action first, then the bugs can react, then you can jump. Personally, I don't like to cut things that close with the bugs. Great idea in a pinch though.
 
but the ape is hardly that effective in ranged combat anyway, it has to get close. and if you've taken the flamer option, then you're never really going to fire the y rack instead of a flamer anyway.
 
Unless you fire the flamers as part of your jump, then you can unload with the Y-rack on whatever didn't turn into crispy critters.
 
dyssnowman said:
Unless you fire the flamers as part of your jump, then you can unload with the Y-rack on whatever didn't turn into crispy critters.

Ape switches moritas into TWO flamers. Why fire 1 flamer and hellseed when you can fire 2 flamers? Torch them!

Or surely you don't suggest that you could fire both flamers and count it only as 1 weapon for shooting purposes? That would be just nuts!

(oh and yes. Hellseed should be improved a bit. Notch a range by 1" more and give +1 modifier maybe. Now it doesn't even reach that many warrior bugs...Marauder is big and warriors are big=not that many bugs even when surrounded completely...)
 
dyssnowman said:
Last I checked, the Y-rack did not require a shooting action, so why not fire two flamers and the Y-rack?

It didn't? It's weapon so I thought it did...If not then it's not that bad. Afterall when you are surrounded any extra gun helps.
 
JoseDominguez said:
Lorcan Nagle said:
If you get charged and surrounded while readied, it's a good reaction to jump away and fire the Y-rack as you go. If it's a Grizzly or Ape, you can fire another weapon as you land.

It's OK, but you'd be better off hitting the arachnid in close combat and then jumping away (as jump includes a close combat attack or shot). As D6s from a y rack are a bit poor, the ape stands a much better chance of punching something to death. If it's a chickenhawk... same thing, it can't fire at all on the jump so it can't use it anyway.

It's a D6 to everything within 2" though. Close combat only hits one target.
 
Hmmm... Quick correction. I just looked in the MI Army Book and it makes no mention of the the Y-rack being a free attack, so apparently it does count as one of the two attacks from an Ape during a jump. The good news is that it is now a LZ 4" weapon, so anything within 4" of the Ape takes a D6 damage. Not the best damage, but at least its widespread.
 
I'd still go for two potential killshots in close combat rather than a lot of D6's that need 5's to hit and end up being saved anyway. better off having the twin flamers. I've been playing a year, and only fired a y rack once, and that was for comic relief in a game I'd allready won. (same game my chas used it's suicide circuit to take out a single warrior bug).
 
The way I see it, it is great to stop nasty surprises. If a unit of Hoppers comes by or some tunnelers to try and hit an Ape, well drop the Y Rack on them, and then there is no more problem.
 
Midjump drop it on some warriors or make sure your second action is ready react leapover them droppin it. it is a good weapon just hard to use.
 
JoseDominguez said:
I'd still go for two potential killshots in close combat rather than a lot of D6's that need 5's to hit and end up being saved anyway. better off having the twin flamers. I've been playing a year, and only fired a y rack once, and that was for comic relief in a game I'd allready won. (same game my chas used it's suicide circuit to take out a single warrior bug).

I think it really depends on the situation - a unit that's surrounded on all sides may well be better off with the bucket of dice attack - and there's more units carrying Y-racks than just the ape - the Nighthawk and Grizzly (and possibly cougar, I can't remember) all carry it too. Not all of them can do as well in close combat or carry two flamers.
 
yes but the cougar and grizzly are both pretty good in close combat, the nighthawk can't use it on the jump and the ape should be packing flamers.
Can't see a situation where it's any use, unless you're surrounded by cliff mites and need a laugh :)

IN fact, the only situation I can see it being worthwhile is a grizzly that's reacting and armed with a sixgun and a firestorm, it may as well fire the y rack and six gun. (but why would you arm a grizzly with one of each?).
 
JoseDominguez said:
yes but the cougar and grizzly are both pretty good in close combat, the nighthawk can't use it on the jump and the ape should be packing flamers.

Good point there Jose. Why would the nighthawk have it if it can't use it? That makes me wonder if it was supposed to still be a free attack during a jump...
 
Back
Top