Jimmy Invictus
Mongoose
hey everyone: after lurking for a bit, I drifted over from RPG.net.
Just wanted to say I am really enjoying the new RQ (RQ 2 was before my time, but I got into RQ 3 pretty heavily with the RQ renaissance of the early nineties...River of Cradles, Sun County, Dorastor, et.al...).
Now that the clarification pdf has been made available, is the sole remaining big issue the 'halving' rule for skills over 100%? I ask because it occurs to that a situation wherein this is going to be a problem in actual play is going to be a loooooong time in coming.
For comparisons' sake (please forgive me for what I'm about to do) we have rarely ever gotten to the point in a D&D campaign where the characters were above tenth level.
I think the max skill levels we were hitting in our River of Cradles campaign were somewhere around 60-70%.
Just wanted to say I am really enjoying the new RQ (RQ 2 was before my time, but I got into RQ 3 pretty heavily with the RQ renaissance of the early nineties...River of Cradles, Sun County, Dorastor, et.al...).
Now that the clarification pdf has been made available, is the sole remaining big issue the 'halving' rule for skills over 100%? I ask because it occurs to that a situation wherein this is going to be a problem in actual play is going to be a loooooong time in coming.
For comparisons' sake (please forgive me for what I'm about to do) we have rarely ever gotten to the point in a D&D campaign where the characters were above tenth level.
I think the max skill levels we were hitting in our River of Cradles campaign were somewhere around 60-70%.