Heat Blaster Question

Garthim

Mongoose
Under the rules for Heat Blasters where it states "If a heat blaster causes any critcal hits, it will automatically raise the critical score of the crew location by +1 as well"

Are my friends and I understanding it correctly since it says "as well" that in additon to any other critcal scored on the hit vessel that you are getting a free crew critical each time and that it increases with each successful heat blaster crit even if the crit isn't a crew crit?
 
Garthim said:
Under the rules for Heat Blasters where it states "If a heat blaster causes any critcal hits, it will automatically raise the critical score of the crew location by +1 as well"

Are my friends and I understanding it correctly since it says "as well" that in additon to any other critcal scored on the hit vessel that you are getting a free crew critical each time and that it increases with each successful heat blaster crit even if the crit isn't a crew crit?


You are correct sir..
If you roll a engine crit you will take that crit, and also take a crit to the crew.

The only hard part is roll all those darn 6's.... :P
 
I was thinking of making Kurgan my second fleet for NA (first being Al-Malik) cause I love the idea of running their cheap carriers and fighters, bombers, and suicide craft. Based on the confirmation of how heat blasters work, what strategy am I to aim for using heat blasters to maximum effect?
 
Garthim said:
I was thinking of making Kurgan my second fleet for NA (first being Al-Malik) cause I love the idea of running their cheap carriers and fighters, bombers, and suicide craft. Based on the confirmation of how heat blasters work, what strategy am I to aim for using heat blasters to maximum effect?

Concentrate a lot on target you wish to board, board it and switch heat blasters elsewhere. As always concentration of fire is the key but you need to switch target BEFORE you blow the target up. Preferably the target is still in viable fighting condition so that once you have boarded it you have nice juicy ship on your side to fight :D

Heat blasters aren't that hot if you don't utilize the extra critical results by using it to ease up the boarding process. If you just use them to score extra damage it's pretty inefficient gun due to the inaccuracy drawback.

Love the kurgan ship design myself. Preeeetty! Especially the dreadnought.
 
The approach as described also plays well to the distinctive bits of the caliphate fleet - the Arigaba carrier is entirely heat blaster-armed, and can be loaded with wings of Khangard to pick off any manouvrable opponents.

Pair these with Sheerkhur galliots (which have fairly lousy armament but are tough by galliot standards and come with free grimson marauders) for wonderfully violent rocket-axe wielding antics...
 
Speaking of carriers, I was thinking carrier compliment (as the rules currently are for fighters and bombers) 1/4 being khangard and the other 3/4 being Bogatyr. Thoughts?
 
Speaking of carriers, I was thinking carrier compliment (as the rules currently are for fighters and bombers) 1/4 being khangard and the other 3/4 being Bogatyr. Thoughts?

Chocolate caramel digestive biscuits are awesome.


...Oh, sorry. You meant relevant thoughts. Errr...yeah - personally I'd push up the proportion of Khangard martyrs. Possibly reverse them but that might be too many. I'd suggest 50/50

Firstly, they're one-shot (obviously) so you can never have too many. Granted, anyone telling you other bombers are multi-use is normally telling porkies; by the time you've attacked, returned to a carrier, reloaded, and are ready to launch a second time, either the game's already mostly decided or some ill-educated imperial savage will blow the carrier up.

Secondly, a Bogatyr multirole is essentially a fighter. Yes, it has a torpedo. Whoop-ti-do. One micro-torpedo means an average of one point of damage to a target, once. It's primary job is still superiority, because Khangards can't protect themselves and one or two dogfighters can cut them to pieces. However, most people don't load out on fighters, simply because not every enemy brings bombers, and once the bombers are gone they don't achieve much (and you can always shoot capital ship batteries at the bombers) - and if you're buying expensive carrier deck space you might as well use it for your own bombers.

Bogatyrs are essentially there to intercept any fighter screen before they can jump the dogfight -2 Khangards. Once this is done, or if they get a target of opportunity, they can dump their torpedoes into something. Khangards are the ship-killers you're buying the carriers for; a small skirmish screen of Attakhans or Bogatyrs protects them whilst they do it. The former are better at the job, the latter are still useful (if not exactly 'good') if it turns out there's no fighter screen to get past.
 
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