Healing clarification

Having read and re-read the section on Healing in Legend I can't definitely say one way or another. Checking RQ6 (something I'll often do for clarification due to their shared origin) doesn't help as the method of calculating the Healing Rate is completely different (though it's per location).

Logically I would say that per location is what makes the most sense as it's only Minor injuries that are healed via Natural Healing from the start. Major wounds need Healing - Surgery or magical healing to start the healing process and Serious wounds to a limb need at least a First Aid check to restore functionality, to another location FA restores a single point.
 
It sounds as if the rules for healing are a holdover from RQ, where player characters had general hit points as well as locational hit points.

Go for "per location" as a rule. I mean, the character's body might be wounded in a number of locations, but the body's not just going to look at the abdomen and say "Sorry, mate, I can't heal one of your hit points just now; today's hit point recovery's going to your right arm."
 
alex_greene said:
It sounds as if the rules for healing are a holdover from RQ, where player characters had general hit points as well as locational hit points.

Go for "per location" as a rule. I mean, the character's body might be wounded in a number of locations, but the body's not just going to look at the abdomen and say "Sorry, mate, I can't heal one of your hit points just now; today's hit point recovery's going to your right arm."

I agree with your logic and this is how I do it. Besides every wounded location is treated separately when you calculate damage and effects of the damage. You even have to make separate first aid tests for every wounded location. While the wording of the rules is bit obscure in this case, I don't see why wounds should be treated collectively in this particular case when other rules reject the idea of general hit points.
 
I'm quite surprised this hasn't been raised before. RAW states 1HP per time period, not 1HP per location. Granted this doesn't make sense when using locational Hit Points, obviously it's a left over from previous versions. Healing 1HP per location per time period makes the most sense. Otherwise characters with several wounds, 1 or 2 near serious level, would be out of action for extended periods if magical healing is not available.
 
DamonJynx said:
Otherwise characters with several wounds, 1 or 2 near serious level, would be out of action for extended periods if magical healing is not available.
That, too, is doable - though I'm sure players would feel somewhat impatient at all the extended downtime.

Whether the rule can be interpreted as "each wounded hit location naturally recovers 1 HP per time period" or "the character naturally recovers 1 HP per time period to one random hit location" (and I know which I prefer), the character could still take a while to heal naturally, making a skilled healer pretty vital in an adventuring party - whether the healing is skill-based or uses magic of some sort.
 
DamonJynx said:
I'm quite surprised this hasn't been raised before. RAW states 1HP per time period, not 1HP per location. Granted this doesn't make sense when using locational Hit Points, obviously it's a left over from previous versions. Healing 1HP per location per time period makes the most sense. Otherwise characters with several wounds, 1 or 2 near serious level, would be out of action for extended periods if magical healing is not available.

I don't have MRQI books, but I asked from friend who has and he said that there it's one hit point per location per day. So if we follow the same logic also MRQII and Legend healing rates should be per location.
 
Thanks for the heads up on MRQ1.
Here is what it says, clear as crystal.
"A character’s injured locations (any location that has 0
hit points or more) regain one hit point per 24 hours, as
long as the character does not engage in anything more
than light activity"

So it should be 1 pt/location/time period. Just as I suspected.
 
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