I've got a blank black space map that I am thinking about modifying to have a square grid on it. I'm playing A Call to Arms Star Fleet, and we're running into the usual problem that miniatures games have, namely ships getting too close and intersecting each other.
I had though to perhaps borrow Dervel's idea of a piece of plexiglass with posts on it, to elevate it above the map so ships can be placed on the second level. Worked very well in his Star Wars games at Origins. However he is already using a map with a square grid on it so he can place the posts on the grid.
If I use a blank map, there may be the issue of needing to remove the second layer to move a ship underneath it, and not being able to put the second layer down exactly where it was before, causing ships to lose their correct orientation.
So I was thinking of how I would go about adding a square grid to a blank map. Any of you guys ever done that, how, and how did it turn out?
Thanks
I had though to perhaps borrow Dervel's idea of a piece of plexiglass with posts on it, to elevate it above the map so ships can be placed on the second level. Worked very well in his Star Wars games at Origins. However he is already using a map with a square grid on it so he can place the posts on the grid.
If I use a blank map, there may be the issue of needing to remove the second layer to move a ship underneath it, and not being able to put the second layer down exactly where it was before, causing ships to lose their correct orientation.
So I was thinking of how I would go about adding a square grid to a blank map. Any of you guys ever done that, how, and how did it turn out?
Thanks