Here is a thought...
Do we actually need Hasten in combat (page 71)? I mean, can you actually choose to act faster in battle?
Do we actually need Hasten in combat (page 71)? I mean, can you actually choose to act faster in battle?
hdan said:Seems to me you only need either Hasten or Reactions.
TrippyHippy said:My idea is to allow someone with Leadership to roll it as a significant action in combat, record the effect, and then spend up to this amount on other allies rolls as boosts until the effect has been spent. This can be all onto one roll or distributed in small increments to multiple targets. It must be spent by the end of a round, or be lost, but can be rolled again as a new significant action in resultant rounds if desired. If the effect is negative it MUST be spent too - meaning bad leadership negatively effects rolls.
For example, a player with Leadership 2 (Soc +1DM), rolls an effect of 3. He can spend these by adding +2 to a combat roll of one ally, and +1 to another. The next round he rolls again, badly, for an effect of -2, which he distributes as a -1DM to each of his allies.
That's good.Stainless said:TrippyHippy said:My idea is to allow someone with Leadership to roll it as a significant action in combat, record the effect, and then spend up to this amount on other allies rolls as boosts until the effect has been spent. This can be all onto one roll or distributed in small increments to multiple targets. It must be spent by the end of a round, or be lost, but can be rolled again as a new significant action in resultant rounds if desired. If the effect is negative it MUST be spent too - meaning bad leadership negatively effects rolls.
For example, a player with Leadership 2 (Soc +1DM), rolls an effect of 3. He can spend these by adding +2 to a combat roll of one ally, and +1 to another. The next round he rolls again, badly, for an effect of -2, which he distributes as a -1DM to each of his allies.
I really like that idea. It's kind of like a bennie system. It's more general and allows an Initiative bonus to be simply a subset of the possible outcomes of Leadership. It would also promote roleplaying as the character making the Leadership check will have to narrate how he's Leadership is having its effect.
Based on the mechanics as I understand them, this feels right. Allow the time frame change to reflect any "hastening" I do.msprange said:hdan said:Seems to me you only need either Hasten or Reactions.
That is what I am thinking.
Unless anyone is violently opposed, I am going to delete Hasten in combat (remembering you can still change time frames for tasks, even if you are fighting at the time).