My players have been toying around with the idea of their very own shipyard/base. But not just buying it but also constructing it from scratch, partially using High Guard Rules, esp. on asteroids.
Here's the plan:
They buy los of construction robots, some heavy machinery for metal processing, some advanced electronical equipment, etc. hire an architect and find a suitable asteroid.
The robots will construct the base according to the architects plans, using the raw materials and the heavy machinery (they know, they need also robots who can work with that type of machinery). But the idea is to get robots to do that. Everything except the architects plan.
After they have installed the machinery necessary to built ships, they just buy the basic materials and have the robots built their ships.
How would you handle it besides saying verboten? Will it be more cost effective or more expensive but succesive shipyards/asteroid bases will be cheaper? And what about the ships?
Here's the plan:
They buy los of construction robots, some heavy machinery for metal processing, some advanced electronical equipment, etc. hire an architect and find a suitable asteroid.
The robots will construct the base according to the architects plans, using the raw materials and the heavy machinery (they know, they need also robots who can work with that type of machinery). But the idea is to get robots to do that. Everything except the architects plan.
After they have installed the machinery necessary to built ships, they just buy the basic materials and have the robots built their ships.
How would you handle it besides saying verboten? Will it be more cost effective or more expensive but succesive shipyards/asteroid bases will be cheaper? And what about the ships?