Guns of Navarone and other movies used as inspiration

AndrewW said:
During the series they also gave the actress that played Apollo's wife (Sabrina) the option to not kill her off (Lost Planet of the Gods) but she declined.

Jane Seymour, who didn't want to be tied down to a TV series. She was apparently offered the role of Admiral Cain in the new show, but turned it down.
 
Cargo. http://www.amazon.com/Cargo-Ivan-Engler/dp/B003ZXNCHC/ref=sr_1_1?s=movies-tv&ie=UTF8&qid=1344864741&sr=1-1&keywords=cargo
 
Somebody said:
Sturn said:
Oh Merc tickets. Wild Geese!

But only if you include this one:

Warning, PG-13

Thanks for the link its been so long since I last watched that movie that I didn't even remember this!
Note to self: Must buy the dvd of the Wild Geese movie as campaign information on running a mercenary game!!! :twisted:
 
For The Guns of Navarone, I wonder if a star system containing a gas giant with several habitable moons might make a suitable setting? Anything attempting to approach Moon 3 (your territory) must by definition come within range of Moon 2 (enemy territory), not to mention that the newly-constructed super gun on Moon 2 threatens Moon 3 itself.

Or, instead of a super weapon, perhaps the target is a super sensor array. Use the plot from Navarone, but you're attacking the equivalent of a radar station, making it the equivalent of the real live raid on Bruneval. While you're at it, take a look at Two Men Went To War, in which two men stage their own unofficial raid on a German radar station, not achieving much on their own and probably only surviving because a genuine Commando raid on the same station just happened to be going on at the same time - the sort of coincidence which nobody would accept in a work of fiction, but this film is based on a true story.

You could also try The Eagle Has Landed. Your heroes have to kidnap, or failing that kill, an enemy leader. They're disguised in enemy uniforms but wear their own uniforms underneath so that, if something goes wrong, they fight under their own colours and won't be executed as spies. Something goes wrong... Or, turning it around, the characters are in a small settlement which finds itself host to an army unit on an exercise, but something happens to give the game away - the unit are actually enemy infiltrators who lock down the settlement, and now the players must figure out how to get a message out to a nearby genuine army base. Also consider Went The Day Well, with a vaguely similar plot. The Eagle Has Landed takes the side of the German infiltration team; Went The Day Well, being a British wartime propaganda film, most definitely does not!
 
Or, instead of a super weapon, perhaps the target is a super sensor array. Use the plot from Navarone, but you're attacking the equivalent of a radar station, making it the equivalent of the real live raid on Bruneval. While you're at it, take a look at Two Men Went To War, in which two men stage their own unofficial raid on a German radar station, not achieving much on their own and probably only surviving because a genuine Commando raid on the same station just happened to be going on at the same time - the sort of coincidence which nobody would accept in a work of fiction, but this film is based on a true story.

That's not a bad idea.
A 'commando' type scout ship (200-300 dtons with a stealth jump drive) allows a player-group-sized force to do covert ops in advance of a main fleet; a sensor installation covering a gas giant could be a critical target - take it out without letting it get off a courier and the main invasion fleet can jump in, refuel and pass through the system into enemy territory, fail and the fleet will be forced to fight a prepared enemy when it arrives.
 
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