One of the things I noticed with RQII is that the grimoire concept is left unspecified and vague, allowing GM's to tailor it to thier campaign. What do you guys do here? Do you have campaign specific tomes that the players find/ are given/quest for, etc? How many spells do you have in them, and do you categorize them in any way?
I have been working on the notion that each grimoire is a unique tome, and some are a collection of like spells while others are a variety. In particular, I am working on a grimoire that contains elementalist type spells, which requires me to convert or create new spells for it. I have been using the old Spell Law from Rolemaster for inspiration, as there is a lot of elemental base magic in there. So, you could have the Grimoire of Fire, or the Grimoire of Ice, etc.
I have been working on the notion that each grimoire is a unique tome, and some are a collection of like spells while others are a variety. In particular, I am working on a grimoire that contains elementalist type spells, which requires me to convert or create new spells for it. I have been using the old Spell Law from Rolemaster for inspiration, as there is a lot of elemental base magic in there. So, you could have the Grimoire of Fire, or the Grimoire of Ice, etc.