I just wandered how folk treat the Majestic, Grand/Great Spirits:
I was looking through some conversions of RQ2/3 I did a while back and that I'm not overly happy with, it really is the scale between Majestic Spirits and manageable Spirits;
(using Glorantha as an example)
Your majestic being the Likes of Waha and Eiritha
Manageable spirits being 1 to 3 Intensity spirits.
Any way currently I slot the other Great Spirits of Prax in about 15 to 20 Intensity.
I allow shaman to bargain with these spirits; who perform actions (as a normal spirit would but at much higher intensity (and at a steep cost for the Shaman, normally geases or adventure hooks)
The spirits also providing unique spirits, allowing the associated Shaman to use them as 'normal'
Raven
Darkness, Illusion, and Trickster Great Spirit
Associated Spirits: Raven, Darkness
Raven Can produce effects as an Intensity 17 as any Raven Spirit power.(SunHawk can Cancel all such affects)
Unique Spirits
Raven-eats-too-much (Praxian Raven Spirit, Gluttony/Swallow effect)
Hide-Fire-Amongst_his-feathers (Praxian Raven Spirit, Hide fire affect)
One-Amidst-the-Unkind (Praxian Raven Spirit, Unnoticed in a Crowd)
The question is, when should a Spirit get a cult?
Spirit walking up to a 15 point spirit in the spirit realm is pretty risky.
Perhaps I've over powered the great spirits?
I was looking through some conversions of RQ2/3 I did a while back and that I'm not overly happy with, it really is the scale between Majestic Spirits and manageable Spirits;
(using Glorantha as an example)
Your majestic being the Likes of Waha and Eiritha
Manageable spirits being 1 to 3 Intensity spirits.
Any way currently I slot the other Great Spirits of Prax in about 15 to 20 Intensity.
I allow shaman to bargain with these spirits; who perform actions (as a normal spirit would but at much higher intensity (and at a steep cost for the Shaman, normally geases or adventure hooks)
The spirits also providing unique spirits, allowing the associated Shaman to use them as 'normal'
Raven
Darkness, Illusion, and Trickster Great Spirit
Associated Spirits: Raven, Darkness
Raven Can produce effects as an Intensity 17 as any Raven Spirit power.(SunHawk can Cancel all such affects)
Unique Spirits
Raven-eats-too-much (Praxian Raven Spirit, Gluttony/Swallow effect)
Hide-Fire-Amongst_his-feathers (Praxian Raven Spirit, Hide fire affect)
One-Amidst-the-Unkind (Praxian Raven Spirit, Unnoticed in a Crowd)
The question is, when should a Spirit get a cult?
Spirit walking up to a 15 point spirit in the spirit realm is pretty risky.
Perhaps I've over powered the great spirits?