Great JTAS, inspired me to work on my Adventure for TravellerCon/USA!

I do love the articles and the art in these. Each one gives me possibilities to delight and challenge my players. They definitely surprise those players that have memorized the core books.
 
I do love the articles and the art in these. Each one gives me possibilities to delight and challenge my players. They definitely surprise those players that have memorized the core books.
Anything in particular?
 
Just reading these are fun. They are perfect to put in a pocket and take to a coffee shop. Here is a taste of each issue.

In JTAS 13 there is a fun article on Imperial Fashions, a new Yacht called the Starleaper that is Jump 4, but more importantly has a hot tub! I used both to outfit an NPC patron. High EX Solutions is a mercenary/bounty hunter organization that I'm going to use at TravellerCon/USA.

JTAS 14 has a ready made bunch of Travellers and their spaceship called The Starhammer, so perfect NPCs to show when the Travellers get to a spaceport/startown. They can be at the local bar or in the next bearth on the spaceport.

JTAS 15-The Occupation of Arnorac gives you planet under Imperial control that is rife for Travellers to have an adventure with local intrigue and interesting NPCs. It also fleshes out the Imperial Navy with Naval Patrol Stations. Throwing one of these in an adventure makes for interesting details and explains the Imperiums loose but effective net of governance.

JTAS 16-Fusion Plus Vehicles gives you a G/Bike that is too fast for its own good! It also has Waldo Orca wrestling that Travellers can bet on or watch, along with a specific Bathhouse bar and its NPCs of Aquamorphs, uplifted Dolphins and Orcas. I wrote that last one and the art is really good in it.

JTAS 17 aas some good advice on how to make some quick NPCs on the fly called Trivial Characters. The Khe Light Raider is a 120 ton budget Vargr corsair that you can throw at a Travellers' heavier and better armed ship. There are also some sophont insect like aliens called the Bosaki. A great way to describe or even give a ship some literal color is Starship Aesthetics.

JTAS 18 Heads for Creds is a bounty hunter guild that is particularly ruthless and will be in my next adventure. They only go after those who are wanted dead (not alive) and they do just that! The article has some NPCs with great art that any Referee can drop into a Startown bar or an encounter. There is also a Train Robbery set up called "The Great Train Wrecker" and a bounty for Travellers called "Botany Hunt" with maps, NPC and great background.

There are lots more gems of stuff here but these are just a few examples.
 
Just reading these are fun. They are perfect to put in a pocket and take to a coffee shop. Here is a taste of each issue.

In JTAS 13 there is a fun article on Imperial Fashions, a new Yacht called the Starleaper that is Jump 4, but more importantly has a hot tub! I used both to outfit an NPC patron. High EX Solutions is a mercenary/bounty hunter organization that I'm going to use at TravellerCon/USA.

JTAS 14 has a ready made bunch of Travellers and their spaceship called The Starhammer, so perfect NPCs to show when the Travellers get to a spaceport/startown. They can be at the local bar or in the next bearth on the spaceport.

JTAS 15-The Occupation of Arnorac gives you planet under Imperial control that is rife for Travellers to have an adventure with local intrigue and interesting NPCs. It also fleshes out the Imperial Navy with Naval Patrol Stations. Throwing one of these in an adventure makes for interesting details and explains the Imperiums loose but effective net of governance.

JTAS 16-Fusion Plus Vehicles gives you a G/Bike that is too fast for its own good! It also has Waldo Orca wrestling that Travellers can bet on or watch, along with a specific Bathhouse bar and its NPCs of Aquamorphs, uplifted Dolphins and Orcas. I wrote that last one and the art is really good in it.

JTAS 17 aas some good advice on how to make some quick NPCs on the fly called Trivial Characters. The Khe Light Raider is a 120 ton budget Vargr corsair that you can throw at a Travellers' heavier and better armed ship. There are also some sophont insect like aliens called the Bosaki. A great way to describe or even give a ship some literal color is Starship Aesthetics.

JTAS 18 Heads for Creds is a bounty hunter guild that is particularly ruthless and will be in my next adventure. They only go after those who are wanted dead (not alive) and they do just that! The article has some NPCs with great art that any Referee can drop into a Startown bar or an encounter. There is also a Train Robbery set up called "The Great Train Wrecker" and a bounty for Travellers called "Botany Hunt" with maps, NPC and great background.

There are lots more gems of stuff here but these are just a few examples.
If you want the plants for the Botany Hunt - let me know!
 
I liked how there was a good deal of material relevant to the trailing regions (my favourite part of the map). I contributed my own small piece extrapolated from Traveller Map, but I was really pleased to see detailed information about the Krotan (until now largely a blank) and one of the Human Hive Federation populations (the Weregre). Both satisfying additions to the trailing tapestry!
 
I liked how there was a good deal of material relevant to the trailing regions (my favourite part of the map). I contributed my own small piece extrapolated from Traveller Map, but I was really pleased to see detailed information about the Krotan (until now largely a blank) and one of the Human Hive Federation populations (the Weregre). Both satisfying additions to the trailing tapestry!
Which part of the Traveller Map did you extrapolate?
 
If you can send me your details somehow, I'll email them to you.

They are:

Death Orchids
Hug-me Tree (the name makes sense)
Med-ferns
Shrapnel Cacti
Tangle-Trees
Triffids (named after the mythical Terran plant)
Venom Vine (I since discovered from one of the index lists that there's another plant with the same name)
 
If you can send me your details somehow, I'll email them to you.

They are:

Death Orchids
Hug-me Tree (the name makes sense)
Med-ferns
Shrapnel Cacti
Tangle-Trees
Triffids (named after the mythical Terran plant)
Venom Vine (I since discovered from one of the index lists that there's another plant with the same name)
I'll send you a message!
 
Which part of the Traveller Map did you extrapolate?
I contributed a little piece about the Oxoxyl Hegemony, one of the Hive Federation cultural regions depicted on the Map. It caught my interest since it's the only such region that doesn't have a native sophont race to anchor it; given its agricultural worlds and the high population neutral worlds in the next subsector, I came up with a potential reason why the Hegemony might have come about.

The original article was edited down a little in places, but all of the important material made it in and there was a great piece of art attached which nicely captured the central idea of "Hiver political influence through food shipments"; I was very happy with it.
 
What non-humaniti sophonts are described?
Bosaki (a long-established independent race in Far Frontiers Sector, but other than a few details about their corporate activities they've been a cipher until now). If you're over spinward way past Imperial space, they have a small trading presence on numerous worlds.

Krotan (established as having a pocket empire of some size between the K'kree and the Hivers, also little more than a reference and a Map faction until now). Another nice piece of the trailing puzzle, and in my opinion a really inventive and interesting species.

Mewey (from rimward Spinward Marches, mentioned previously in some other sources. Sort of like something half-way between Humans and Aslan in their appearance and thinking; sort of reverse-Aslan too, since males are smaller and outnumber females). There's also a separate article about their nascent Mewey Empire (which is like the Arden Federation in a way, in that it's more an idea being constructed than something to mark on the map).

There are also small write-ups for the Lhshana and the extinct Saie -- no new material here, but useful addenda if you have The Deep and the Dark and want to poke around in all the corners (and why wouldn't you?)
 
What do the Bosaki and Krotan look like? I’m very interested in unusually-looking sophonts.
 
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What do the Bosaki and Krotan look like? I’m very interested in unusually-looking sophonts.
The Bosaki are insectile; the Traveller wiki has a drawing attached to the "Bosaki" article that is consistent with the appearance given in the JTAS article's attached artwork.

The Krotan (in their active adult phase, since they emerge from and return to sessile "shoals" like a sort of reef-shelf) look something like mushroom-crustaceans, with a top carapace-cap that they squat under when they're stubbornly refusing to acknowledge your existence. (Amusingly, they've done this to the entire Hiver and K'kree species, meaning they interact happily with the member/subject races and are basically allies of the Hive Federation, only in a "Garfield Minus Garfield" way).
 
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